
Sinnoh
Adaman (Special Costume) & Ursaluna
★★★★★
/
Ground
Introduction
Adaman (Special Costume) & Ursaluna is a 5-star Ground sync pair in Pokémon Masters EX. Faction: Sinnoh.
On the Pokémon Masters EX tier list Adaman (Special Costume) & Ursaluna is B tier, 228th of the 608 sync pairs ranked.
Other Ground sync pairs in Pokémon Masters EX: Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp, Cynthia & Garchomp and 28 more.
Adaman (Special Costume) & Ursaluna's banners
All banners- 5 May 2025 to 21 May 2025Costume Tiered Scout (2025-05)
- 5 May 2025 to 21 May 2025Double Feature Costume Scout
- 14 March 2024 to 3 April 2024Adaman Costume Scout
- 14 March 2024 to 3 April 2024Adaman Costume Tiered Scout
Stats
- HP27th of 765942
- Attack321st of 765393
- Defense573rd of 765173
- Sp. Atk450th of 765291
- Sp. Def580th of 765173
- Speed503rd of 765347
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 121Lv. 30: 205Lv. 45: 283Lv. 100: 602Lv. 120: 670Lv. 140: 738Lv. 200: 942
- AttackLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
- DefenseLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
- Sp. AtkLv. 1: 5Lv. 30: 34Lv. 45: 61Lv. 100: 171Lv. 120: 195Lv. 140: 219Lv. 200: 291
- Sp. DefLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
- SpeedLv. 1: 8Lv. 30: 42Lv. 45: 75Lv. 100: 207Lv. 120: 235Lv. 140: 263Lv. 200: 347
Sync pair
Moves
5- Facade
Normal·Physical·Power 47-56·Accuracy 100·2 gauge·Opponent (one)This attack's power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Hazy Headlong Rush
Ground·Physical·Power 200-240·2 gauge·Opponent (one)Activation Condition: When the user is burned. Deactivation Condition: When the user is not burned. Never misses. The smaller the user's percentage of remaining HP, the greater the power of this attack.
- Times Are Changing!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Leaves the user burned.
- Moonlit Moves Ground ImpactSync move
Ground·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Burning Dance
Powers up the user's moves when it is affected by a status condition. Ignores the reduction of the user's Attack due to being burned.
- Outrun 3
Quickly charges the move gauge when the user is affected by a status condition.
- Status Cond: S-Moves ↑ 9
Powers up the user's sync move when it is affected by a status condition.
Sync grid
4848 tiles, 237 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Hazy Headlong Rush: Power +4Hazy Headlong Rush: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hazy Headlong Rush: Power +4Hazy Headlong Rush: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hazy Headlong Rush: Power +4Hazy Headlong Rush: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Facade: Power +4Facade: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Facade: Power +4Facade: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Facade: Power +4Facade: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hazy Headlong Rush: Power +4Hazy Headlong Rush: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hazy Headlong Rush: Power +4Hazy Headlong Rush: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Facade: Power +4Facade: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Facade: Power +4Facade: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Lessen Burn 9Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Moonlit Moves Ground Impact: Power +25Moonlit Moves Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Moonlit Moves Ground Impact: Power +25Moonlit Moves Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hazy Headlong Rush: Move Gauge Refresh 3Move: Hazy Headlong Rush Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Facade: Move Gauge Refresh 3Move: Facade Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Times Are Changing!: MP Refresh 2Move: Times Are Changing! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Facade: Flabbergast 4Move: Facade Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Initial Pinch Physical Boost 3Increases the user's Physical Moves ↑ Next effect by 3 ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Danger Damage GuardApplies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Attack +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Burned Hit: MG ↑2 9Charges the user's move gauge by 2 when its attack move is successful while burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Burned Hit: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Pinch Push 3Reduces the sync move countdown by 3 the first time the user is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Facade: Defense Crush 9Move: Facade Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Pinch-Burned Hit: HP Recovery (M) 9Restores the user's HP when its attack move is successful while burned and in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Gritty 3Powers up the user's moves when it is affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Wounded Sync-Up 9Powers up the user's sync move when its HP is reduced. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Adaman (Special Costume) & Ursaluna
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