
Sinnoh
Cynthia & Gastrodon
★★★★
/
Ground/Tech
Introduction
Cynthia & Gastrodon is a 4-star Ground sync pair in Pokémon Masters EX. Cynthia & Gastrodon's role is Tech. Faction: Sinnoh.
On the Pokémon Masters EX tier list Cynthia & Gastrodon is D tier, 512th of the 608 sync pairs ranked.
Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.
Stats
- HP550th of 765732
- Attack549th of 765224
- Defense180th of 765296
- Sp. Atk558th of 765214
- Sp. Def144th of 765306
- Speed560th of 765314
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 156Lv. 45: 219Lv. 100: 472Lv. 120: 524Lv. 140: 576Lv. 200: 732
- AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- DefenseLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. AtkLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
- Sp. DefLv. 1: 19Lv. 30: 49Lv. 45: 76Lv. 100: 186Lv. 120: 210Lv. 140: 234Lv. 200: 306
- SpeedLv. 1: 10Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 218Lv. 140: 242Lv. 200: 314
Sync pair
Moves
5- Earthquake
Ground·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (all)No additional effect.
- Dire Hit All +Status·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
- Rock Tomb
Rock·Physical·Power 39-46·Accuracy 95·2 gauge·Opponent (one)Lowers the target's Speed by 1 stat rank.
- Don't Worry!Trainer moveStatus·2 MP·Ally: Field
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Sp. Def of all allied sync pairs by 2 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank.
- Living Relic Ground ImpactSync move
Ground·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Healthy Healing
Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.
- Group Water Guard
Reduces the damage all allied sync pairs take when attacked by Water-type moves.
- Move Gauge Refresh 2
Has a chance (30%) of charging the user's move gauge by one when its move is successful.
Sync grid
4848 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +3Rock Tomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +3Rock Tomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +3Rock Tomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +3Rock Tomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Living Relic Ground Impact: Power +25Living Relic Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Living Relic Ground Impact: Power +25Living Relic Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Earthquake: Move Gauge Refresh 9Move: Earthquake Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit All +: Move Gauge Refresh 3Move: Dire Hit All + Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit All +: MP Refresh 3Move: Dire Hit All + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rock Tomb: Move Gauge Refresh 3Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Don't Worry!: Move Gauge Refresh 3Move: Don't Worry! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Don't Worry!: MP Refresh 3Move: Don't Worry! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Toughen Up 2Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Earthquake: Gobsmack 2Move: Earthquake Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Tighten Up 3Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rain Gear 2Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rock Tomb: Trip Up 4Move: Rock Tomb Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Cynthia & Gastrodon
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