
Sinnoh
Cynthia (Arc Suit) & Garchomp
★★★★★
/
Ground/Multi
Introduction
Cynthia (Arc Suit) & Garchomp is a 5-star Ground sync pair in Pokémon Masters EX. Cynthia (Arc Suit) & Garchomp's role is Multi. Faction: Sinnoh.
On the Pokémon Masters EX tier list Cynthia (Arc Suit) & Garchomp is A tier, 47th of the 608 sync pairs ranked.
Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia & Garchomp and 28 more.
Cynthia (Arc Suit) & Garchomp's banners
All banners- 28 August 2026 to 7 October 2026Arc Suit Select Tiered Scout
- 14 March 2026 to 11 April 2026Arc Suit Tiered Scout!
- 26 April 2024 to 28 August 202448-Hour Paid-Gem
Stats
- HP58th of 765891
- Attack104th of 765510
- Defense282nd of 765245
- Sp. Atk337th of 765352
- Sp. Def287th of 765245
- Speed148th of 765444
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 120Lv. 30: 199Lv. 45: 274Lv. 100: 571Lv. 120: 635Lv. 140: 699Lv. 200: 891
- AttackLv. 1: 23Lv. 30: 75Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
As Mega Garchomp
- HPLv. 1: 120Lv. 30: 199Lv. 45: 274Lv. 100: 571Lv. 120: 635Lv. 140: 699Lv. 200: 891
- AttackLv. 1: 25Lv. 30: 82Lv. 45: 135Lv. 100: 341Lv. 120: 385Lv. 140: 429Lv. 200: 561
- DefenseLv. 1: 13Lv. 30: 39Lv. 45: 62Lv. 100: 159Lv. 120: 181Lv. 140: 203Lv. 200: 269
- Sp. AtkLv. 1: 12Lv. 30: 51Lv. 45: 88Lv. 100: 233Lv. 120: 264Lv. 140: 294Lv. 200: 387
- Sp. DefLv. 1: 13Lv. 30: 39Lv. 45: 62Lv. 100: 159Lv. 120: 181Lv. 140: 203Lv. 200: 269
- SpeedLv. 1: 18Lv. 30: 66Lv. 45: 108Lv. 100: 290Lv. 120: 330Lv. 140: 369Lv. 200: 488
Sync pair
Moves
5- Sand Tomb
Ground·Physical·Power 38-45·Accuracy 85·2 gauge·Opponent (one)Leaves the target trapped.
- Sandstorm
Rock·Status·2 gauge·2 MP·Entire FieldCauses a sandstorm.
- Almighty Rending Earthquake
Ground·Physical·Power 250-300·Accuracy 100·2 gauge·Opponent (all)Activation Condition: When a sandstorm is caused. Deactivation Condition: Cannot be deactivated. Lowers the target's Defense by 1 stat rank. Increases the user's Sync Move ↑ Next effect by 1 rank when its attack hits a target that is trapped.
- Greatest Battle!Trainer moveStatus·1 MP·Self
Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Increases the user's Sync Move ↑ Next effect by 5 ranks.
- Cataclysmic Divine EarthquakeSync move
Ground·Physical·Power 300-360·Opponent (one)Become Mega Garchomp until the end of battle. Increases the user's Physical Moves ↑ Next effect by 2 ranks.
Passive skills
4- Earth Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Earth Judgment
Raises the Ground Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Ground Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.
- Myth Archeologist
Turns the field of play's zone into a Ground Zone when the user causes a sandstorm. (A Ground Zone powers up Ground-type attacks.) Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.
- Mutual Trust
The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Protects the user from damage from a sandstorm.
Sync grid
5252 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Cataclysmic Divine Earthquake: Power +50Cataclysmic Divine Earthquake: Power ↑ +50 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- S-Move: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Dust KickerCauses a sandstorm after using the user's sync move. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Almighty Rending Earthquake: Power +3Almighty Rending Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Rending Earthquake: Power +3Almighty Rending Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sand Tomb: Power +3Sand Tomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sand Tomb: Power +3Sand Tomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sand Tomb: Power +3Sand Tomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Rending Earthquake: Power +3Almighty Rending Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Rending Earthquake: Power +3Almighty Rending Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Rending Earthquake: Power +3Almighty Rending Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sand Tomb: Power +3Sand Tomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sand Tomb: Power +3Sand Tomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Cataclysmic Divine Earthquake: Power +25Cataclysmic Divine Earthquake: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Cataclysmic Divine Earthquake: Power +25Cataclysmic Divine Earthquake: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Almighty Rending Earthquake: Move Gauge Refresh 3Move: Almighty Rending Earthquake Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Greatest Battle!: MP Refresh 2Move: Greatest Battle! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sand Tomb: Move Gauge Refresh 3Move: Sand Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Soothing Sand 1Restores the user's HP whenever its Pokémon takes an action during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sand FortressThe user's stats cannot be lowered during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sand Tomb: Discombobulate 4Move: Sand Tomb Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hit Trapped Opp: Speed ↓ 9Lowers the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Sand Tomb: Hit: Team Apply Status Change 9Move: Sand Tomb When the user inflicts a status change on an opponent with the additional effects of a move, inflicts the same status change on all opposing sync pairs. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Attack Trap 4Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Sandstorm: Propulsion 9Move: Sandstorm Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sandstorm: P-Moves ↑ & S-Moves ↑ 5Powers up the user's moves and sync move during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Greatest Battle!: Mighty Command 9Move: Greatest Battle! Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Team Sandstorm ImmunityProtects all allied sync pairs from damage from a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sandstorm: Brawn Gain 9Move: Sandstorm Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Cynthia (Arc Suit) & Garchomp
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