
Hoenn
Courtney & Camerupt
★★★★★
/
Ground/Support
Introduction
Courtney & Camerupt is a 5-star Ground sync pair in Pokémon Masters EX. Courtney & Camerupt's role is Support. Faction: Hoenn.
On the Pokémon Masters EX tier list Courtney & Camerupt is C tier, 315th of the 608 sync pairs ranked.
Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Cynthia (Arc Suit) & Garchomp, Cynthia & Garchomp and 28 more.
Courtney & Camerupt's banners
All banners- 5 August 2022 to 28 August 2022Courtney Spotlight Scout
Stats
- HP492nd of 765769
- Attack229th of 765444
- Defense308th of 765242
- Sp. Atk206th of 765444
- Sp. Def310th of 765242
- Speed657th of 765256
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 159Lv. 45: 225Lv. 100: 489Lv. 120: 545Lv. 140: 601Lv. 200: 769
- AttackLv. 1: 11Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 9Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 162Lv. 140: 182Lv. 200: 242
- Sp. AtkLv. 1: 11Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 9Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 162Lv. 140: 182Lv. 200: 242
- SpeedLv. 1: 7Lv. 30: 33Lv. 45: 57Lv. 100: 156Lv. 120: 176Lv. 140: 196Lv. 200: 256
As Mega Camerupt
- HPLv. 1: 90Lv. 30: 159Lv. 45: 225Lv. 100: 489Lv. 120: 545Lv. 140: 601Lv. 200: 769
- AttackLv. 1: 13Lv. 30: 68Lv. 45: 118Lv. 100: 316Lv. 120: 360Lv. 140: 403Lv. 200: 532
- DefenseLv. 1: 10Lv. 30: 39Lv. 45: 64Lv. 100: 170Lv. 120: 194Lv. 140: 218Lv. 200: 290
- Sp. AtkLv. 1: 11Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 9Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 162Lv. 140: 182Lv. 200: 242
- SpeedLv. 1: 7Lv. 30: 33Lv. 45: 57Lv. 100: 156Lv. 120: 176Lv. 140: 196Lv. 200: 256
Sync pair
Moves
5- Bulldoze
Ground·Physical·Power 80-96·Accuracy 100·3 gauge·Opponent (all)Lowers the target's Speed by 1 stat rank.
- X DefenseStatus·2 MP·Self
Raises the user's Defense by 2 stat ranks.
- Ground WishStatus·2 gauge·2 MP·Entire Field
Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.)
- Delete...Trainer moveStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks. Raises the user's Defense and critical-hit rate by 1 stat rank.
- Analysis Complete EarthquakeSync move
Ground·Physical·Power 160-192·Opponent (one)Become Mega Camerupt until the end of battle. The more the user's Defense is raised, the greater the power of this attack.
Passive skills
3- Defense Crush 2
Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
- Chase Down 2
Powers up the user's moves when the target's Speed is lowered.
- Antifreeze
Prevents the user from becoming frozen.
Sync grid
5757 tiles, 241 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Analysis Complete Earthquake: Power +30Analysis Complete Earthquake: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Analysis Complete Earthquake: Power +30Analysis Complete Earthquake: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Analysis Complete Earthquake: Power +30Analysis Complete Earthquake: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- X Defense: Pep Rally 1Move: X Defense Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Recharging Strike 9Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Analysis Complete Earthquake: Power +25Analysis Complete Earthquake: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Analysis Complete Earthquake: Power +25Analysis Complete Earthquake: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Overwhelm 9Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ground Zone Extension 3Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bulldoze: Move Gauge Refresh 1Move: Bulldoze Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Bulldoze: Move Gauge Refresh 3Move: Bulldoze Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Defense: MP Refresh 2Move: X Defense Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ground Wish: Move Gauge Refresh 3Move: Ground Wish Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Delete...: MP Refresh 2Move: Delete... Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Bulldoze: Trip Up 4Move: Bulldoze Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Fierce Entry 1Raises the user's Attack by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sentry Entry 1Raises the Defense of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Towering ForceThe more the user's Defense is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Wise Entry 1Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Earthen Opening SyncTurns the field of play's zone into a Ground Zone the first time the user's sync move is used each battle. (A Ground Zone powers up Ground-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
Courtney & Camerupt
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