
Unova
Clay & Seismitoad
★★★
/
Ground/Support
Introduction
Clay & Seismitoad is a 3-star Ground sync pair in Pokémon Masters EX. Clay & Seismitoad's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list Clay & Seismitoad is D tier, 604th of the 608 sync pairs ranked.
Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp, Cynthia & Garchomp and 28 more.
Stats
- HP641st of 765665
- Attack432nd of 765303
- Defense470th of 765208
- Sp. Atk521st of 765243
- Sp. Def345th of 765225
- Speed438th of 765354
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 85Lv. 30: 145Lv. 45: 205Lv. 100: 425Lv. 120: 473Lv. 140: 521Lv. 200: 665
- AttackLv. 1: 15Lv. 30: 46Lv. 45: 73Lv. 100: 183Lv. 120: 207Lv. 140: 231Lv. 200: 303
- DefenseLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
- Sp. AtkLv. 1: 10Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 163Lv. 140: 183Lv. 200: 243
- Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
- SpeedLv. 1: 13Lv. 30: 49Lv. 45: 82Lv. 100: 214Lv. 120: 242Lv. 140: 270Lv. 200: 354
As Seismitoad
- HPLv. 1: 97Lv. 30: 157Lv. 45: 217Lv. 100: 437Lv. 120: 485Lv. 140: 533Lv. 200: 677
- AttackLv. 1: 19Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 226Lv. 140: 250Lv. 200: 322
- DefenseLv. 1: 16Lv. 30: 37Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- Sp. AtkLv. 1: 13Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
- Sp. DefLv. 1: 17Lv. 30: 40Lv. 45: 61Lv. 100: 149Lv. 120: 165Lv. 140: 181Lv. 200: 229
- SpeedLv. 1: 18Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 262Lv. 140: 290Lv. 200: 374
Sync pair
Moves
5- Mud Shot
Ground·Special·Power 39-46·Accuracy 95·2 gauge·Opponent (one)Lowers the target's Speed by 1 stat rank.
- X Sp. DefStatus·2 MP·Self
Raises the user's Sp. Def by 2 stat ranks.
- Bulldoze
Ground·Physical·Power 80-96·Accuracy 100·3 gauge·Opponent (all)Lowers the target's Speed by 1 stat rank.
- It Ain't Over!Trainer moveStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks. Applies the Enduring effect to the user.
- Ground Sync ImpactSync move
Ground·Physical·Power 200-240·Opponent (one)No additional effect.
Passive skills
1- Antitoxin
Prevents the user from getting poisoned or badly poisoned.
Evolution
Sync grid
4848 tiles, 207 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Mud Shot: Power +4Mud Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mud Shot: Power +4Mud Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mud Shot: Accuracy +5Mud Shot: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Mud Shot: Power +4Mud Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mud Shot: Power +4Mud Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mud Shot: Power +4Mud Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bulldoze: Power +3Bulldoze: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Rock-Bottom Bulldoze: Power +25Rock-Bottom Bulldoze: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Rock-Bottom Bulldoze: Power +25Rock-Bottom Bulldoze: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mud Shot: Move Gauge Refresh 2Move: Mud Shot Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bulldoze: Move Gauge Refresh 2Move: Bulldoze Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Virulent Toxin 3Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bulldoze: Move Gauge Refresh 4Move: Bulldoze Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- X Sp. Def: MP Refresh 2Move: X Sp. Def Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- It Ain't Over!: Berserker 1Move: It Ain't Over! Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- It Ain't Over!: Move Gauge Refresh 9Move: It Ain't Over! Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Mud Shot: Trip Up 9Move: Mud Shot Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Toxic Chance 2Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Brute WitsThe more the user's Sp. Def is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Clay & Seismitoad
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