Jacq & Mudsdale

Paldea

Jacq & Mudsdale

★★★★

/Ground/Tech

Introduction

Jacq & Mudsdale is a 4-star Ground sync pair in Pokémon Masters EX. Jacq & Mudsdale's role is Tech. Faction: Paldea.

Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.

Stats

  • HP539th744
  • Attack549th224
  • Defense145th304
  • Sp. Atk623rd168
  • Sp. Def159th301
  • Speed500th348

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 168Lv. 45: 231Lv. 100: 484Lv. 120: 536Lv. 140: 588Lv. 200: 744
  • AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • DefenseLv. 1: 18Lv. 30: 47Lv. 45: 74Lv. 100: 184Lv. 120: 208Lv. 140: 232Lv. 200: 304
  • Sp. AtkLv. 1: 9Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • Sp. DefLv. 1: 15Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
  • SpeedLv. 1: 9Lv. 30: 43Lv. 45: 76Lv. 100: 208Lv. 120: 236Lv. 140: 264Lv. 200: 348

Sync pair

TrainerJacq
PokémonMudsdale
TypeGround
WeaknessWater
RoleTech
Base rarity4★
How to getStory
Released28 Aug 2026
6★ EXAvailable since 28 Aug 2026
ThemesGround, Paldea, Knowledgeable, Gadgeteer

Moves

5
  • Mud-Slap
    Ground·Special·Power 13-15·Accuracy 90·1 gauge·Opponent (one)

    Lowers the target's accuracy by 1 stat rank.

  • Dire Hit All +
    Status·2 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Rock Tomb
    Rock·Physical·Power 39-46·Accuracy 95·2 gauge·Opponent (one)

    Lowers the target's Speed by 1 stat rank.

  • Hello, Hello!Trainer move
    Status·2 MP·Ally (all)

    Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 3 stat ranks.

  • Super-Duper Splendid Research Ground ImpactSync move
    Ground·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Toughen Up 9

    Raises the user's Defense by one stat rank when it is hit by an attack move.

  • Triage Tank 9

    Restores the user's HP when it is hit by an attack move.

  • Healthy Healing

    Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energyAtk+52 energyMud-SlapPower +43 energySpD+52 energyMud-SlapPower +43 energyMud-SlapAcc +105 energyMud-SlapPower +43 energyMud-SlapMove Gau…7 energyTighten …lv 910 energyQuick Cu…7 energyDefense …lv 910 energySpe+52 energySand She…5 energyRock TombPower +43 energyRock TombPower +43 energyRock TombPower +43 energyRock TombMove Gau…7 energyStalwart5 energyS-Move: …lv 110 energyEndurance10 energyHP+102 energySpA+52 energyAtk+52 energySpe+52 energyRock TombPower +43 energyRock TombAcc +53 energyRock TombPower +43 energyRock TombMove Gau…7 energyHello, H…Pep Rall…9 energyHello, H…MP Refre…7 energyHello, H…Team Bra…10 energyAtk+52 energySpD+52 energyMud-SlapPower +43 energyMud-SlapPower +43 energyHP+204 energyDef+104 energyUnbending5 energySync Wall10 energyQuick Te…10 energySuper-Du…Power +255 energySuper-Du…Power +255 energy

48 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Tomb: Accuracy +5Rock Tomb: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Mud-Slap: Accuracy +10Mud-Slap: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Super-Duper Splendid Research Ground Impact: Power +25Super-Duper Splendid Research Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Super-Duper Splendid Research Ground Impact: Power +25Super-Duper Splendid Research Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Mud-Slap: Move Gauge Refresh 3Move: Mud-Slap Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Rock Tomb: Move Gauge Refresh 3Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Rock Tomb: Move Gauge Refresh 3Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hello, Hello!: MP Refresh 2Move: Hello, Hello! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hello, Hello!: Pep Rally 1Move: Hello, Hello! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Tighten Up 9Raises the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hello, Hello!: Team Brawn Gain 9Move: Hello, Hello! Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync WallApplies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Jacq & Mudsdale

Art

Jacq & Mudsdale key art

More Ground sync pairs

All sync pairs