Cynthia & Garchomp

Sinnoh

Cynthia & Garchomp

★★★★★

/Ground

Btier

Introduction

Cynthia & Garchomp is a 5-star Ground sync pair in Pokémon Masters EX. Faction: Sinnoh.

On the Pokémon Masters EX tier list Cynthia & Garchomp is B tier, 229th of the 608 sync pairs ranked.

Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.

Cynthia & Garchomp's banners

All banners
  • 14 June 2026 to 30 June 2026Sabi EX Fair
  • 31 October 2024 to 18 November 2024Custom Move Candy!
  • 27 February 2023 to 27 March 2023Triple Feature Poké Fair Scout A
  • 25 August 2022 to 28 August 2022Vol. 38
  • 25 May 2021 to 8 June 2021Super Spotlight Poké Fair Scout
  • 23 November 2020 to 14 December 2020Cynthia and Steven Poké Fair Scout
  • 1 January 2020 to 22 January 2020Cynthia Spotlight Poké Fair Scout

Stats

  • HP481st771
  • Attack164th491
  • Defense470th208
  • Sp. Atk600th176
  • Sp. Def503rd205
  • Speed71st469

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 108Lv. 30: 175Lv. 45: 238Lv. 100: 491Lv. 120: 547Lv. 140: 603Lv. 200: 771
  • AttackLv. 1: 22Lv. 30: 70Lv. 45: 115Lv. 100: 291Lv. 120: 331Lv. 140: 371Lv. 200: 491
  • DefenseLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • Sp. AtkLv. 1: 13Lv. 30: 32Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
  • Sp. DefLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
  • SpeedLv. 1: 21Lv. 30: 68Lv. 45: 113Lv. 100: 289Lv. 120: 325Lv. 140: 361Lv. 200: 469

As Mega Garchomp

  • HPLv. 1: 108Lv. 30: 175Lv. 45: 238Lv. 100: 491Lv. 120: 547Lv. 140: 603Lv. 200: 771
  • AttackLv. 1: 26Lv. 30: 84Lv. 45: 138Lv. 100: 349Lv. 120: 397Lv. 140: 445Lv. 200: 589
  • DefenseLv. 1: 14Lv. 30: 39Lv. 45: 61Lv. 100: 153Lv. 120: 172Lv. 140: 192Lv. 200: 249
  • Sp. AtkLv. 1: 13Lv. 30: 32Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
  • Sp. DefLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
  • SpeedLv. 1: 21Lv. 30: 68Lv. 45: 113Lv. 100: 289Lv. 120: 325Lv. 140: 361Lv. 200: 469

Sync pair

TrainerCynthia
PokémonGarchomp
TypeGround
WeaknessIce
Role, EX role Support (since 31 Oct 2024)
Base rarity5★
How to getPoké Fair scout
Released23 Nov 2020
6★ EXAvailable since 1 Jan 2020
ThemesGround, Sinnoh, Champion, Undella Town

Moves

5
  • Stomping Tantrum
    Ground·Physical·Power 44-52·Accuracy 100·2 gauge·Opponent (one)

    This attack's power is doubled when the user's previous move failed.

  • X Attack
    Status·2 MP·Self

    Raises the user's Attack by 2 stat ranks.

  • Earthquake
    Ground·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (all)

    No additional effect.

  • This Match Is Too Fun!Trainer move
    Status·2 MP·Self

    Raises the user's Speed and critical-hit rate by 1 stat rank. These stats are raised by 2 stat ranks instead during a sandstorm.

  • Earthquake of Ancient LoreSync move
    Ground·Physical·Power 160-192·Opponent (one)

    Become Mega Garchomp until the end of battle.

  • EarthquakeAs Mega Garchomp
    Ground·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (all)

    No additional effect.

  • SlashAs Mega Garchomp
    Normal·Physical·Power 50-60·Accuracy 100·2 gauge·Opponent (one)

    Critical hits land more easily.

Passive skills

2
  • Fast-Track 2

    Has a chance (30%) of raising the user's Speed by one stat rank when its Pokémon uses a move.

  • Surging Sand 5

    Powers up the user's moves during a sandstorm.

Sync grid

63
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyStomping…Power +72 energySlashPower +82 energyStomping…Power +72 energyAtk+53 energySlashPower +82 energyStomping…Power +72 energyStomping…Move Gau…6 energySlashPower +82 energyStomping…Defense …7 energySlashCritical…7 energySand She…3 energyDef+52 energyX AttackMP Refre…7 energySpD+52 energySand Scr…7 energySpD+104 energySoothing…lv 18 energySpe+104 energyHP+508 energyBuild Up8 energySurging …lv 310 energySpe+52 energySpe+52 energyEarthqua…Power +34 energyEarthqua…Power +34 energyEarthqua…Power +34 energyEarthqua…Power +255 energyEarthqua…Power +34 energyRamming …10 energyEarthqua…Move Gau…7 energyAtk+52 energyAtk+52 energyThis Mat…MP Refre…7 energyHP+204 energyDef+104 energyEarthqua…Power +255 energySands of…lv 28 energyThis Mat…Propulsi…10 energySharp En…lv 110 energyEarthqua…Power +255 energyEarthqua…Power +255 energyAtk+20freeSand Bla…lv 53 energyHaymaker5 energySpe+20freeSuperdup…lv 53 energyFierce E…lv 15 energyBurst In7 energySlashCritical…10 energyFirst Sy…lv 210 energySurging …lv 27 energyDust Kic…12 energySand Ale…lv 510 energyEarthqua…Power +30freeEarthqua…Power +30freeEarthqua…Power +30free

63 tiles, 276 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Earthquake of Ancient Lore: Power +30Earthquake of Ancient Lore: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Earthquake of Ancient Lore: Power +30Earthquake of Ancient Lore: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Earthquake of Ancient Lore: Power +30Earthquake of Ancient Lore: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Stomping Tantrum: Power +7Stomping Tantrum: Power ↑ +7 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Slash: Power +8Slash: Power ↑ +8 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Stomping Tantrum: Power +7Stomping Tantrum: Power ↑ +7 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Slash: Power +8Slash: Power ↑ +8 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Stomping Tantrum: Power +7Stomping Tantrum: Power ↑ +7 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Slash: Power +8Slash: Power ↑ +8 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sand Blaster 5Powers up the user's sync move during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Superduper Effective 5Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Earthquake: Power +3Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Earthquake of Ancient Lore: Power +25Earthquake of Ancient Lore: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Earthquake of Ancient Lore: Power +25Earthquake of Ancient Lore: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Earthquake of Ancient Lore: Power +25Earthquake of Ancient Lore: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Earthquake of Ancient Lore: Power +25Earthquake of Ancient Lore: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Fierce Entry 1Raises the user's Attack by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Stomping Tantrum: Move Gauge Refresh 4Move: Stomping Tantrum Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Stomping Tantrum: Defense Crush 4Move: Stomping Tantrum Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Slash: Critical Strike 3Move: Slash Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • X Attack: MP Refresh 3Move: X Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Sand ScreenThe user's Sp. Def increases 50% during a sandstorm. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Earthquake: Move Gauge Refresh 4Move: Earthquake Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • This Match Is Too Fun!: MP Refresh 3Move: This Match Is Too Fun! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Burst InApplies the Critical Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Surging Sand 2Powers up the user's moves during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Soothing Sand 1Restores the user's HP whenever its Pokémon takes an action during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • HP +50 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Build UpApplies the Critical Hit Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Surging Sand 3Powers up the user's moves during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • This Match Is Too Fun!: Propulsion 3Move: This Match Is Too Fun! Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Slash: Critical Strike 9Move: Slash Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • First Sync Defense ↓ All 2Lowers the Defense of all opposing sync pairs by 2 stat ranks the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Sand Alert 5Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Dust KickerCauses a sandstorm after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)12 energy · 144 orbs

Cynthia & Garchomp

Art

Cynthia & Garchomp key art

More Ground sync pairs

All sync pairs