Hapu & Mudsdale

Alola

Hapu & Mudsdale

★★★

/Ground

Dtier

Introduction

Hapu & Mudsdale is a 3-star Ground sync pair in Pokémon Masters EX. Faction: Alola.

On the Pokémon Masters EX tier list Hapu & Mudsdale is D tier, 577th of the 608 sync pairs ranked.

Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.

Stats

  • HP609th693
  • Attack349th362
  • Defense210th264
  • Sp. Atk365th344
  • Sp. Def673rd115
  • Speed674th224

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 62Lv. 30: 145Lv. 45: 197Lv. 100: 445Lv. 120: 497Lv. 140: 549Lv. 200: 693
  • AttackLv. 1: 13Lv. 30: 60Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
  • DefenseLv. 1: 9Lv. 30: 44Lv. 45: 65Lv. 100: 164Lv. 120: 184Lv. 140: 204Lv. 200: 264
  • Sp. AtkLv. 1: 8Lv. 30: 54Lv. 45: 84Lv. 100: 216Lv. 120: 244Lv. 140: 272Lv. 200: 344
  • Sp. DefLv. 1: 5Lv. 30: 22Lv. 45: 31Lv. 100: 75Lv. 120: 83Lv. 140: 91Lv. 200: 115
  • SpeedLv. 1: 7Lv. 30: 38Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224

Sync pair

TrainerHapu
PokémonMudsdale
TypeGround
WeaknessGrass
Base rarity3★
How to getStory
Released25 Sept 2022
ThemesGround, Alola, Trial Giver, Pigtails

Moves

5
  • Mud-Slap
    Ground·Special·Power 13-15·Accuracy 90·1 gauge·Opponent (one)

    Lowers the target's accuracy by 1 stat rank.

  • X Accuracy
    Status·2 MP·Self

    Raises the user's accuracy by 2 stat ranks.

  • High Horsepower
    Ground·Physical·Power 106-127·Accuracy 95·3 gauge·Opponent (one)

    No additional effect.

  • Stand Strong!Trainer move
    Status·2 MP·Self

    Raises the user's Attack by 1 stat rank. Raises the user's Defense by 3 stat ranks.

  • Ultimately Worthy Tectonic RageSync move
    Ground·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

1
  • Clearheaded

    Prevents the user from becoming confused.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energyMud-SlapPower +43 energyMud-SlapPower +43 energyHP+102 energyMud-SlapAcc +53 energySpA+52 energyMud-SlapAcc +53 energyMud-SlapMove Gau…7 energySand For…8 energyDiscombo…lv 310 energyHide and…10 energyHP+102 energySpe+52 energySpD+52 energyAtk+52 energyMud-SlapPower +43 energyMud-SlapPower +43 energyHealthy …8 energyStand St…MP Refre…7 energyStand St…Berserke…8 energyTough Co…10 energySharp En…lv 110 energyDef+52 energyUnbending5 energyHigh Hor…Power +33 energySpD+52 energyHigh Hor…Power +33 energyHigh Hor…Move Gau…7 energyHigh Hor…Acc +53 energyAtk+207 energyDizzying…10 energySand She…5 energySpA+52 energyAtk+52 energyHigh Hor…Power +33 energyLocked-O…lv 38 energyX Accura…MP Refre…7 energyHigh Hor…Power +33 energyPinpoint…lv 210 energyBrutal C…10 energyUltimate…Power +255 energyUltimate…Power +255 energy

48 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Accuracy +5Mud-Slap: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Accuracy +5Mud-Slap: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • High Horsepower: Power +3High Horsepower: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • High Horsepower: Power +3High Horsepower: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • High Horsepower: Accuracy +5High Horsepower: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • High Horsepower: Power +3High Horsepower: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • High Horsepower: Power +3High Horsepower: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Ultimately Worthy Tectonic Rage: Power +25Ultimately Worthy Tectonic Rage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ultimately Worthy Tectonic Rage: Power +25Ultimately Worthy Tectonic Rage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Mud-Slap: Move Gauge Refresh 3Move: Mud-Slap Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Stand Strong!: MP Refresh 2Move: Stand Strong! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • High Horsepower: Move Gauge Refresh 3Move: High Horsepower Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • X Accuracy: MP Refresh 3Move: X Accuracy Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sand FortressThe user's stats cannot be lowered during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Stand Strong!: Berserker 1Move: Stand Strong! Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Locked-On Sync 3Powers up the user's sync move when its accuracy is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Discombobulate 3Has a chance (40%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hide and SyncThe more the target's accuracy is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Tough CookieThe more the user's Defense is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Dizzying PowerThe more the target's accuracy is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Pinpoint Entry 2Raises the user's accuracy by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Brutal ClarityThe more the user's accuracy is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Hapu & Mudsdale

Art

Hapu & Mudsdale key art

More Ground sync pairs

All sync pairs