
Sinnoh
Bertha & Hippowdon
★★★★★
/
Ground/Support
Introduction
Bertha & Hippowdon is a 5-star Ground sync pair in Pokémon Masters EX. Bertha & Hippowdon's role is Support. Faction: Sinnoh.
On the Pokémon Masters EX tier list Bertha & Hippowdon is C tier, 343rd of the 608 sync pairs ranked.
Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp, Cynthia & Garchomp and 28 more.
Bertha & Hippowdon's banners
All banners- 11 May 2022 to 27 May 2022Bertha Spotlight Scout
Stats
- HP123rd of 765873
- Attack213th of 765459
- Defense217th of 765262
- Sp. Atk403rd of 765312
- Sp. Def220th of 765262
- Speed566th of 765313
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 181Lv. 45: 256Lv. 100: 553Lv. 120: 617Lv. 140: 681Lv. 200: 873
- AttackLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
- DefenseLv. 1: 13Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
- Sp. AtkLv. 1: 10Lv. 30: 41Lv. 45: 71Lv. 100: 192Lv. 120: 216Lv. 140: 240Lv. 200: 312
- Sp. DefLv. 1: 13Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
- SpeedLv. 1: 11Lv. 30: 42Lv. 45: 72Lv. 100: 193Lv. 120: 217Lv. 140: 241Lv. 200: 313
Sync pair
Moves
5- Sand Tomb
Ground·Physical·Power 38-45·Accuracy 85·2 gauge·Opponent (one)Leaves the target trapped.
- Stealth Rock
Rock·Status·2 gauge·2 MP·Opponent: FieldApplies Rock Damage Field to the opponents' field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.)
- Sandstorm
Rock·Status·2 gauge·2 MP·Entire FieldCauses a sandstorm.
- Quite Something!Trainer moveStatus·2 MP·Ally (all)
Raises the user's Defense and Sp. Def by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. In addition, raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank during a sandstorm.
- Team Effort EarthquakeSync move
Ground·Physical·Power 200-240·Opponent (one)This attack's power increases during a sandstorm.
Passive skills
3- Sand Summoner
Causes a sandstorm the first time the user enters a battle each battle. Protects the user from damage from a sandstorm.
- Sand Slinger 9
Lowers the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm.
- Pokey Trap 5
Increases the amount of damage an opponent takes from being trapped.
Sync grid
5454 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sand Tomb: Power +4Sand Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sand Tomb: Power +4Sand Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sand Tomb: Accuracy +5Sand Tomb: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sand Tomb: Power +4Sand Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sand Tomb: Power +4Sand Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sand Tomb: Power +4Sand Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- 1st Time User Sets Rock DF: Attack ↑ 4Raises the user's Attack by 4 stat ranks the first time it applies Rock Damage Field to the opponent's field of play each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand Tomb: Accuracy +10Sand Tomb: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Team Effort Earthquake: Power +25Team Effort Earthquake: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Team Effort Earthquake: Power +25Team Effort Earthquake: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sand Alert 3Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sand Tomb: Move Gauge Refresh 3Move: Sand Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Shifting SandRaises the user's evasiveness by 1 stat rank during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stealth Rock: MP Refresh 2Move: Stealth Rock Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quite Something!: MP Refresh 2Move: Quite Something! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sandstorm: MP Refresh 2Move: Sandstorm Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Sand Tomb: Sand Slinger 9Move: Sand Tomb Lowers the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Trap and Sync 5Powers up the user's sync move against targets that are trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Quite Something!: Hit and Heal 9Move: Quite Something! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Soothing Sand 1Restores the user's HP whenever its Pokémon takes an action during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Gritty Guardian 3Has a chance (40%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sand Blaster 9Powers up the user's sync move during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sand Castle 2Reduces damage when the user is hit by an attack move during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Bertha & Hippowdon
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