
Kanto
Giovanni & Rhydon
★★★★★
/
Ground/Field
Introduction
Giovanni & Rhydon is a 5-star Ground sync pair in Pokémon Masters EX. Giovanni & Rhydon's role is Field. Faction: Kanto.
On the Pokémon Masters EX tier list Giovanni & Rhydon is C tier, 282nd of the 608 sync pairs ranked.
Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.
Giovanni & Rhydon's banners
All banners- 14 October 2026 to 8 November 2026Team Rocket Tiered Scout (2026-10)
- 14 October 2026 to 8 November 2026Team Rocket Variety Scout (2026-10)
- 6 September 2023 to 9 September 2023Team Rocket Tiered Scout
- 6 September 2023 to 9 September 2023Team Rocket Variety Scout
Stats
- HP105th of 765876
- Attack213th of 765459
- Defense383rd of 765222
- Sp. Atk192nd of 765459
- Sp. Def528th of 765202
- Speed536th of 765316
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 106Lv. 30: 184Lv. 45: 259Lv. 100: 556Lv. 120: 620Lv. 140: 684Lv. 200: 876
- AttackLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
- DefenseLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- Sp. AtkLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
- Sp. DefLv. 1: 7Lv. 30: 27Lv. 45: 45Lv. 100: 122Lv. 120: 138Lv. 140: 154Lv. 200: 202
- SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
Sync pair
Moves
5- Crushing Earthquake
Ground·Physical·Power 120-144·Accuracy 100·3 gauge·Opponent (all)Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised. The more the user's Sp. Atk is raised, the greater the power of this attack. Causes a sandstorm the first time this attack move is successful each battle. Lowers the target's Speed by 1 stat rank.
- Icy Wind
Ice·Special·Power 92-110·Accuracy 95·3 gauge·Opponent (all)Lowers the target's Speed by 1 stat rank.
- Surf
Water·Special·Power 100-120·Accuracy 100·3 gauge·Opponent (all)No additional effect.
- Do Not Defy Me!Trainer moveStatus·2 MP·Ally (one)
Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 1 rank during a sandstorm.
- Remembering the Past Ground ImpactSync move
Ground·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Giovanni's Experience
Powers up the user's moves during a sandstorm. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.
- Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
- Ferocious Entry 6
Raises the user's Attack and Sp. Atk by 6 stat ranks when it enters a battle.
Sync grid
4848 tiles, 230 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Crushing Earthquake: Power +3Crushing Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crushing Earthquake: Power +3Crushing Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crushing Earthquake: Power +3Crushing Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Surf: Power +3Surf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crushing Earthquake: Power +3Crushing Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crushing Earthquake: Power +3Crushing Earthquake: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Icy Wind: Accuracy +5Icy Wind: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Remembering the Past Ground Impact: Power +25Remembering the Past Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Remembering the Past Ground Impact: Power +25Remembering the Past Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Do Not Defy Me!: MP Refresh 2Move: Do Not Defy Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Surf: Move Gauge Refresh 3Move: Surf Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Icy Wind: Move Gauge Refresh 3Move: Icy Wind Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Soothing Sand 1Restores the user's HP whenever its Pokémon takes an action during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Superduper Effective 5Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sand Castle 2Reduces damage when the user is hit by an attack move during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critical Crit 9Applies the Critical Hit Next effect to the user when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Do Not Defy Me!: Catalytic Kick 9Move: Do Not Defy Me! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Surf: Brain Gain 9Move: Surf Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Sands of Time 3Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Sand Blaster 9Powers up the user's sync move during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sand FortressThe user's stats cannot be lowered during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Icy Wind: Stupefy 9Move: Icy Wind Lowers the target's Sp. Def by one stat rank when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Twofer 2Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Giovanni & Rhydon
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