
Johto
Giovanni (Sygna Suit) & Nidoking
★★★★★
/
Ground
Introduction
Giovanni (Sygna Suit) & Nidoking is a 5-star Ground sync pair in Pokémon Masters EX. Faction: Johto.
On the Pokémon Masters EX tier list Giovanni (Sygna Suit) & Nidoking is C tier, 305th of the 608 sync pairs ranked.
Other Ground sync pairs in Pokémon Masters EX: Adaman (Special Costume) & Ursaluna, Bertha & Hippowdon, Brendan (Champion) & Groudon, Clay & Seismitoad, Courtney & Camerupt, Cynthia (Arc Suit) & Garchomp and 28 more.
Giovanni (Sygna Suit) & Nidoking's banners
All banners- 26 April 2024 to 16 May 2024Triple Feature Poké Fair Scout C
- 19 May 2022 to 16 June 2022Sygna Suit Giovanni Poké Fair Scout
Stats
- HP391st of 765813
- Attack155th of 765495
- Defense599th of 765169
- Sp. Atk417th of 765296
- Sp. Def605th of 765169
- Speed308th of 765391
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 97Lv. 30: 169Lv. 45: 238Lv. 100: 513Lv. 120: 573Lv. 140: 633Lv. 200: 813
- AttackLv. 1: 14Lv. 30: 63Lv. 45: 108Lv. 100: 295Lv. 120: 335Lv. 140: 375Lv. 200: 495
- DefenseLv. 1: 11Lv. 30: 28Lv. 45: 43Lv. 100: 109Lv. 120: 121Lv. 140: 133Lv. 200: 169
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 11Lv. 30: 28Lv. 45: 43Lv. 100: 109Lv. 120: 121Lv. 140: 133Lv. 200: 169
- SpeedLv. 1: 13Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 263Lv. 140: 295Lv. 200: 391
As Nidoking
- HPLv. 1: 97Lv. 30: 169Lv. 45: 238Lv. 100: 513Lv. 120: 573Lv. 140: 633Lv. 200: 813
- AttackLv. 1: 14Lv. 30: 63Lv. 45: 108Lv. 100: 295Lv. 120: 335Lv. 140: 375Lv. 200: 495
- DefenseLv. 1: 11Lv. 30: 28Lv. 45: 43Lv. 100: 109Lv. 120: 121Lv. 140: 133Lv. 200: 169
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 11Lv. 30: 28Lv. 45: 43Lv. 100: 109Lv. 120: 121Lv. 140: 133Lv. 200: 169
- SpeedLv. 1: 13Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 263Lv. 140: 295Lv. 200: 391
Sync pair
Moves
5- Mega Kick
Normal·Physical·Power 167-200·Accuracy 75·3 gauge·Opponent (one)No additional effect.
- Iron Tail
Steel·Physical·Power 132-158·Accuracy 75·3 gauge·Opponent (one)Has a chance (30%) of lowering the target's Defense by 1 stat rank.
- Poison Jab
Poison·Physical·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of leaving the target poisoned.
- World of Pain!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 6 stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.
- Unstoppable Ambition Ground ImpactSync move
Ground·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Giovanni's Cunning
Normal-type moves become Ground-type moves. The user's moves never miss.
- MAX Double Down 5
Powers up the user's max moves that are super effective.
- Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Sync grid
5454 tiles, 300 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Mega Kick: Power +3Mega Kick: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Mega Kick: Power +3Mega Kick: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Mega Kick: Power +3Mega Kick: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Poison Jab: Power +3Poison Jab: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Poison Jab: Power +3Poison Jab: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Poison Jab: Power +3Poison Jab: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Iron Tail: Power +3Iron Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Iron Tail: Power +3Iron Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Iron Tail: Power +3Iron Tail: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Unstoppable Ambition Ground Impact: Power +25Unstoppable Ambition Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Unstoppable Ambition Ground Impact: Power +25Unstoppable Ambition Ground Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mega Kick: Move Gauge Refresh 3Move: Mega Kick Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Poison Jab: Move Gauge Refresh 3Move: Poison Jab Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Poison Jab: Superduper Effective 3Move: Poison Jab Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Iron Tail: Move Gauge Refresh 3Move: Iron Tail Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- World of Pain!: MP Refresh 2Move: World of Pain! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Max Quake: Power +100Max Quake: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Max Ooze: Power +100Max Ooze: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Iron Tail: On a Roll 1Move: Iron Tail Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Steelspike: Power +100Max Steelspike: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- MAX Super PreparationApplies the Supereffective ↑ Next effect to the user after using its max move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Max Move: Team Defense ↓ 2Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Critical Crit 9Applies the Critical Hit Next effect to the user when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Poison Jab: Furious BrawnMove: Poison Jab The more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Surging Sand 2Powers up the user's moves during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- MAX Countdown 3Reduces the user's sync move countdown by 3 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Move Gauge Refresh 9Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- First Aid 6Restores the user's HP by approximately 60% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
Giovanni (Sygna Suit) & Nidoking
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