Agatha & Arbok

Kanto

Agatha & Arbok

★★★★★

/Poison/Tech

Ctier

Introduction

Agatha & Arbok is a 5-star Poison sync pair in Pokémon Masters EX. Agatha & Arbok's role is Tech. Faction: Kanto.

On the Pokémon Masters EX tier list Agatha & Arbok is C tier, 342nd of the 608 sync pairs ranked.

Other Poison sync pairs in Pokémon Masters EX: Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss, Emma & Crobat and 33 more.

Agatha & Arbok's banners

All banners
  • 18 April 2024 to 4 May 2024Variety Tiered Scout
  • 18 April 2024 to 4 May 2024Super Spotlight Variety Scout
  • 7 May 2023 to 21 May 2023Agatha Variety Scout

Stats

  • HP468th774
  • Attack497th260
  • Defense71st369
  • Sp. Atk575th204
  • Sp. Def63rd372
  • Speed295th393

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 95Lv. 30: 164Lv. 45: 230Lv. 100: 494Lv. 120: 550Lv. 140: 606Lv. 200: 774
  • AttackLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 13Lv. 30: 50Lv. 45: 86Lv. 100: 229Lv. 120: 257Lv. 140: 285Lv. 200: 369
  • Sp. AtkLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • Sp. DefLv. 1: 15Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
  • SpeedLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393

Sync pair

TrainerAgatha
PokémonArbok
TypePoison
WeaknessPsychic
RoleTech
Base rarity5★
How to getVariety scout
Released7 May 2023
6★ EXAvailable since 7 May 2023
ThemesPoison, Kanto, Elite Four, Veteran Trainer

Moves

5
  • Poison Sting
    Poison·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (30%) of leaving the target poisoned.

  • Wrap
    Normal·Physical·Power 39-46·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target trapped.

  • Leer
    Normal·Status·Accuracy 100·1 gauge·Opponent (all)

    Lowers the target's Defense by 1 stat rank.

  • Don't Hold Back!Trainer move
    Status·1 MP·Ally (all)

    Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Elder's Experience Poison ImpactSync move
    Poison·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Team Underhanded Heal 4

    Has a chance (50%) of restoring the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition.

  • Full-Bracing P-Move 9

    Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move.

  • Hostile Environment 1

    Raises the chance of inflicting status conditions with the additional effects of moves.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyHP+102 energyAntitoxin5 energyPoison S…Power +43 energyPoison S…Power +43 energyPoison S…Power +43 energyPoison S…Move Gau…7 energyPoison S…Hostile …8 energyPotent T…lv 28 energyTeam Sha…lv 110 energyHP+102 energyWrapPower +43 energySpe+52 energyWrapPower +43 energyDef+104 energyDon't Ho…Hit and …7 energyDon't Ho…MP Refre…7 energyDon't Ho…All Ramp…10 energyDon't Ho…Berserk …10 energyDef+52 energySpD+52 energyHP+102 energyEscape A…5 energyWrapPower +43 energyWrapPower +43 energyWrapAcc +105 energyWrapMove Gau…7 energyFirst Aidlv 410 energyPokey Tr…lv 210 energyStatus I…10 energyPoison S…Power +43 energyHP+102 energyPoison S…Power +43 energyLeerMove Gau…7 energyTerrifylv 18 energySpD+104 energyQuick Cu…7 energyLeerCatalyti…10 energyLeerTeam Inf…10 energyElder's …Power +255 energyElder's …Power +255 energy

48 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wrap: Power +4Wrap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wrap: Power +4Wrap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wrap: Power +4Wrap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wrap: Power +4Wrap: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Wrap: Accuracy +10Wrap: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Elder's Experience Poison Impact: Power +25Elder's Experience Poison Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Elder's Experience Poison Impact: Power +25Elder's Experience Poison Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Poison Sting: Move Gauge Refresh 3Move: Poison Sting Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Don't Hold Back!: Hit and Heal 9Move: Don't Hold Back! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Don't Hold Back!: MP Refresh 2Move: Don't Hold Back! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Wrap: Move Gauge Refresh 3Move: Wrap Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Leer: Move Gauge Refresh 3Move: Leer Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Poison Sting: Hostile Environment 2Move: Poison Sting Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Potent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Terrify 1Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Don't Hold Back!: All Ramped Up 1Move: Don't Hold Back! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Don't Hold Back!: Berserk Bunch 1Move: Don't Hold Back! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Pokey Trap 2Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Leer: Catalytic InflictionMove: Leer Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Leer: Team Inflict and Heal 3Move: Leer Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Agatha & Arbok

Art

Agatha & Arbok key art

More Poison sync pairs

All sync pairs