
Galar
Ball Guy & Amoonguss
★★★★★
/
Poison/Tech
Introduction
Ball Guy & Amoonguss is a 5-star Poison sync pair in Pokémon Masters EX. Ball Guy & Amoonguss's role is Tech. Faction: Galar.
On the Pokémon Masters EX tier list Ball Guy & Amoonguss is B tier, 209th of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss, Emma & Crobat and 33 more.
Ball Guy & Amoonguss's banners
All banners- 31 May 2024 to 10 July 2024Ball Guy Variety Scout (2024-05)
- 21 March 2023 to 7 April 2023Ball Guy Variety Scout
Stats
- HP36th of 765922
- Attack497th of 765260
- Defense98th of 765353
- Sp. Atk467th of 765260
- Sp. Def81st of 765362
- Speed669th of 765241
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 185Lv. 45: 263Lv. 100: 582Lv. 120: 650Lv. 140: 718Lv. 200: 922
- AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- DefenseLv. 1: 12Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353
- Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 21Lv. 30: 57Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
- SpeedLv. 1: 8Lv. 30: 32Lv. 45: 53Lv. 100: 141Lv. 120: 161Lv. 140: 181Lv. 200: 241
Sync pair
Moves
5- Absorb
Grass·Special·Power 19-22·Accuracy 100·1 gauge·Opponent (one)The more damage dealt to the target, the more it restores the user's HP.
- Move Gauge BoostStatus·2 MP·Self
Charges the user's move gauge by 3.
- Clear Smog
Poison·Special·Power 63-75·2 gauge·2 MP·Opponent (one)Never misses. Returns the target's raised stats to normal.
- On the Ball!Trainer moveStatus·1 MP·Ally (all)
Activates one of several additional effects at random. Restores the user's HP by approximately 10% of its maximum HP. Removes all status conditions from all allied sync pairs. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
- Full of Surprises Poison BeamSync move
Poison·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Destructive Touch 9
Leaves an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move.
- Underhanded Refresh 9
Restores 1 MP for the user's moves when its attack move is successful against targets that are affected by a status condition.
- Team Hit Me Up 9
Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed.
Sync grid
4848 tiles, 191 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Absorb: Power +4Absorb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Absorb: Power +4Absorb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Absorb: Power +4Absorb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Clear Smog: Power +4Clear Smog: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Clear Smog: Power +4Clear Smog: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Clear Smog: Power +4Clear Smog: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Clear Smog: Power +4Clear Smog: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Clear Smog: Power +4Clear Smog: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Absorb: Power +4Absorb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Absorb: Power +4Absorb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Full of Surprises Poison Beam: Power +25Full of Surprises Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Full of Surprises Poison Beam: Power +25Full of Surprises Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Absorb: Move Gauge Refresh 3Move: Absorb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Clear Smog: Move Gauge Refresh 3Move: Clear Smog Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Clear Smog: Acumen 9Move: Clear Smog Raises the user's Sp. Def by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Move Gauge Boost: MP Refresh 3Move: Move Gauge Boost Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Clear Smog: Stoic 9Move: Clear Smog Raises the user's Defense by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Move Gauge Boost: Move Gauge Refresh 9Move: Move Gauge Boost Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Absorb: Toxic Chance 4Move: Absorb Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- On the Ball!: Propulsion 1Move: On the Ball! Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Hit Me Up 9Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- On the Ball!: Team Randomizer's Raise 9Move: On the Ball! Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
- On the Ball!: Master Healer 1Move: On the Ball! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Ball Guy & Amoonguss
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