Giovanni & Nidorino

Kanto

Giovanni & Nidorino

★★★★

/Poison/Tech

Dtier

Introduction

Giovanni & Nidorino is a 4-star Poison sync pair in Pokémon Masters EX. Giovanni & Nidorino's role is Tech. Faction: Kanto.

On the Pokémon Masters EX tier list Giovanni & Nidorino is D tier, 503rd of the 608 sync pairs ranked.

Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.

Stats

  • HP400th811
  • Attack480th280
  • Defense170th299
  • Sp. Atk467th260
  • Sp. Def174th299
  • Speed600th297

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 95Lv. 30: 167Lv. 45: 236Lv. 100: 511Lv. 120: 571Lv. 140: 631Lv. 200: 811
  • AttackLv. 1: 26Lv. 30: 54Lv. 45: 81Lv. 100: 180Lv. 120: 200Lv. 140: 220Lv. 200: 280
  • DefenseLv. 1: 12Lv. 30: 42Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 299
  • Sp. AtkLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 12Lv. 30: 42Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 299
  • SpeedLv. 1: 11Lv. 30: 40Lv. 45: 67Lv. 100: 177Lv. 120: 201Lv. 140: 225Lv. 200: 297

Sync pair

TrainerGiovanni
PokémonNidorino
TypePoison
WeaknessGround
RoleTech
Base rarity4★
How to getStory
Released1 Oct 2023
6★ EXAvailable since 1 Oct 2023
ThemesPoison, Kanto, Villain

Moves

5
  • Poison Tail
    Poison·Physical·Power 38-45·Accuracy 100·2 gauge·Opponent (one)

    Critical hits land more easily. Has a chance (10%) of leaving the target poisoned.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Stomping Tantrum
    Ground·Physical·Power 44-52·Accuracy 100·2 gauge·Opponent (one)

    This attack's power is doubled when the user's previous move failed.

  • Well, Well...Trainer move
    Status·2 MP·Ally (all)

    Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.

  • World-Eroding Poison ImpactSync move
    Poison·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Take Hit: Opp Poisoned 2

    Has a chance (30%) of leaving an opponent that attacked the user poisoned when the user is hit by an attack move.

  • Revenge Boost 4

    Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.

  • Natural Remedy

    Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeHP+102 energyDef+52 energySpD+52 energySpe+52 energyPoison T…Power +33 energyPoison T…Power +33 energyPoison T…Power +33 energyPoison T…Move Gau…7 energyPoison T…Hostile …10 energyAntitoxin5 energyTeam Sha…lv 110 energyDef+52 energySpD+52 energyPoison T…Power +33 energyPoison T…Power +33 energyHP+204 energyTighten …lv 47 energyWell, We…MP Refre…7 energyWell, We…Berserk …10 energyToxic Hi…lv 910 energySpe+52 energyUnbending5 energyDef+52 energySpD+52 energyStomping…Power +33 energyStomping…Power +33 energyStomping…Power +33 energyStomping…Move Gau…7 energyPotionMaster H…10 energyHealthy …8 energyPotionMP Refre…7 energyHP+102 energyDef+52 energyStomping…Power +33 energyStomping…Power +33 energyDef+104 energyTeam Syn…lv 97 energyUnflappa…5 energyCatalyst10 energyFirst Aidlv 410 energyWorld-Er…Power +255 energyWorld-Er…Power +255 energy

48 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Poison Tail: Power +3Poison Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Poison Tail: Power +3Poison Tail: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Poison Tail: Power +3Poison Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Poison Tail: Power +3Poison Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Poison Tail: Power +3Poison Tail: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stomping Tantrum: Power +3Stomping Tantrum: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stomping Tantrum: Power +3Stomping Tantrum: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Stomping Tantrum: Power +3Stomping Tantrum: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stomping Tantrum: Power +3Stomping Tantrum: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stomping Tantrum: Power +3Stomping Tantrum: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • World-Eroding Poison Impact: Power +25World-Eroding Poison Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • World-Eroding Poison Impact: Power +25World-Eroding Poison Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Poison Tail: Move Gauge Refresh 3Move: Poison Tail Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Tighten Up 4Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Well, Well...: MP Refresh 2Move: Well, Well... Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Stomping Tantrum: Move Gauge Refresh 3Move: Stomping Tantrum Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Team Sync Cure 9Removes all status conditions from all allied sync pairs after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Poison Tail: Hostile Environment 4Move: Poison Tail Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Well, Well...: Berserk Bunch 1Move: Well, Well... Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Toxic Hit (Speed ↑) 9Raises the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Giovanni & Nidorino

Art

Giovanni & Nidorino key art

More Poison sync pairs

All sync pairs