
Alola
Gladion & Golbat
★★★★
/
Poison/Tech
Introduction
Gladion & Golbat is a 4-star Poison sync pair in Pokémon Masters EX. Gladion & Golbat's role is Tech. Faction: Alola.
On the Pokémon Masters EX tier list Gladion & Golbat is C tier, 338th of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Stats
- HP481st of 765771
- Attack549th of 765224
- Defense163rd of 765300
- Sp. Atk575th of 765204
- Sp. Def167th of 765300
- Speed295th of 765393
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 161Lv. 45: 227Lv. 100: 491Lv. 120: 547Lv. 140: 603Lv. 200: 771
- AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- DefenseLv. 1: 14Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
- Sp. AtkLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. DefLv. 1: 14Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
- SpeedLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
Sync pair
Moves
5- Poison Fang
Poison·Physical·Power 34-40·Accuracy 100·2 gauge·Opponent (one)Has a chance (50%) of leaving the target badly poisoned.
- X Attack AllStatus·2 MP·Ally (all)
Raises the Attack of all allied sync pairs by 2 stat ranks.
- Haze
Ice·Status·2 gauge·2 MP·Opponent (all)Returns the target's raised stats to normal.
- I'll Protect You!Trainer moveStatus·2 MP·Ally (all)
Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by 1 stat rank.
- Best Moves Poison ImpactSync move
Poison·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- First Aid 4
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Quick Cure
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Antitoxin
Prevents the user from getting poisoned or badly poisoned.
Sync grid
4848 tiles, 196 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Best Moves Poison Impact: Power +25Best Moves Poison Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Best Moves Poison Impact: Power +25Best Moves Poison Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Poison Fang: Move Gauge Refresh 3Move: Poison Fang Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Haze: Move Gauge Refresh 3Move: Haze Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Haze: MP Refresh 2Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- I'll Protect You!: MP Refresh 3Move: I'll Protect You! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- X Attack All: Move Gauge Refresh 3Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack All: MP Refresh 2Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Toughen Up 4Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Ground GuardReduces damage when the user is attacked by Ground-type moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Tighten Up 4Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Poison Fang: Hostile Environment 1Move: Poison Fang Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Gladion & Golbat
Art
















