
Sinnoh
Irida (Anniversary 2025) & Typhlosion
★★★★★
/
Poison/Field
Introduction
Irida (Anniversary 2025) & Typhlosion is a 5-star Poison sync pair in Pokémon Masters EX. Irida (Anniversary 2025) & Typhlosion's role is Field. Faction: Sinnoh.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Irida (Anniversary 2025) & Typhlosion's banners
All banners- 26 April 2024 to 28 August 2025Special Present! (2024-04)
Stats
- HP290th of 765830
- Attack349th of 765362
- Defense282nd of 765245
- Sp. Atk206th of 765444
- Sp. Def287th of 765245
- Speed225th of 765408
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 6Lv. 30: 43Lv. 45: 79Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
- DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- SpeedLv. 1: 14Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
As Typhlosion (Hisuian Form (Tera Type: Poison))
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 6Lv. 30: 43Lv. 45: 79Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
- DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- SpeedLv. 1: 14Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
Sync pair
Moves
5- Illusory Light Hex
Ghost·Special·Power 150-180·Accuracy 100·1 gauge·1 MP·Opponent (one)Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent's field of play. Deactivation Condition: Cannot be deactivated. This attack's power is doubled when the target is affected by a status condition. Lowers the target's accuracy by 3 stat ranks. Applies the Special Move Break effect to the target.
- Super PotionStatus·1 gauge·2 MP·Ally (one)
Restores an ally's HP by approximately 60% of its maximum HP.
- Graceful Hyper Beam
Normal·Special·Power 100-120·Accuracy 100·4 gauge·2 MP·Opponent (all)Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent's field of play. Deactivation Condition: Cannot be deactivated. The power of this move is not lowered even if there are multiple targets. This attack's power is doubled when the target is affected by a status condition. Applies the Supereffective ↑ Next effect to the user when its team does not have a sync buff. Increases the user's Sync Move ↑ Next effect by 5 ranks when its team does not have a sync buff. Reduces the user's sync move countdown by 2 when its team has a sync buff.
- Strength in Numbers!Trainer moveStatus·1 MP·Ally (one)
Reduces an ally's sync move countdown by 1. Raises an ally's Sp. Atk by 6 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.
- Space for All to Shine Tera BlastSync move
Poison·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Hisui's Shining Pearl
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle.
- Debut: Poison S-Tera
The user Sync Terastallizes into Poison type the first time it enters a battle each battle.
- Soul-Eating Space
Normal-type moves become Poison-type moves. Turns the field of play's zone into an EX Poison Zone the first time the user's attack move is successful each battle. (An EX Poison Zone powers up Poison-type attacks.)
- Deciding with Caution and Foresight
Applies Sinnoh Circle (Special) to the allied field of play the first time the user's sync move is used each battle. Raises the sync buff of the user's team by 1 rank the first time its sync move is used each battle.
Sync grid
5050 tiles, 222 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Quell the Frenzy Once MoreRestores one MP of the user's move the first time it uses that move each battle. Restores one MP of the user's move the first time it uses that move each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Debut: Sinnoh C (Spec) on Field & Extension 5Applies Sinnoh Circle (Special) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Sinnoh Circle (Special) when Sinnoh Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Amethyst Tera Blast: Power +2Amethyst Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Amethyst Tera Blast: Power +2Amethyst Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Amethyst Tera Blast: Power +2Amethyst Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Amethyst Tera Blast: Power +2Amethyst Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Amethyst Tera Blast: Power +2Amethyst Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Graceful Hyper Beam: Power +4Graceful Hyper Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Graceful Hyper Beam: Power +4Graceful Hyper Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Illusory Light Hex: Power +5Illusory Light Hex: Power ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Illusory Light Hex: Power +5Illusory Light Hex: Power ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Space for All to Shine Tera Blast: Power +25Space for All to Shine Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Space for All to Shine Tera Blast: Power +25Space for All to Shine Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Strength in Numbers!: MP Refresh 2Move: Strength in Numbers! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Graceful Hyper Beam: Move Gauge Refresh 9Move: Graceful Hyper Beam Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Amethyst Tera Blast: Move Gauge Refresh 3Move: Amethyst Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Super Potion: MP Refresh 2Move: Super Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Virulent Toxin 3Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Toxic Power 5Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Debut: Team Badly PoisonedLeaves all opposing sync pairs badly poisoned the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Poisonous Acceleration 2Quickly charges the move gauge when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Potent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Poison Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Hit Poisoned Opp: Defense & Sp. Def ↓ 9Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Special Boost 3Increases the user's Special Moves ↑ Next effect by 3 ranks the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Poison Zone Extension 3Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Irida (Anniversary 2025) & Typhlosion
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