Geeta (Arc Suit) & Glimmora

Paldea

Geeta (Arc Suit) & Glimmora

★★★★★

/Poison/Multi

Stier

Introduction

Geeta (Arc Suit) & Glimmora is a 5-star Poison sync pair in Pokémon Masters EX. Geeta (Arc Suit) & Glimmora's role is Multi. Faction: Paldea.

On the Pokémon Masters EX tier list Geeta (Arc Suit) & Glimmora is S tier, 1st of the 608 sync pairs ranked.

Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.

Geeta (Arc Suit) & Glimmora's banners

All banners
  • 18 July 2026 to 25 August 2026Special Present! (2026-07)

Stats

  • HP117th875
  • Attack229th444
  • Defense3rd441
  • Sp. Atk280th408
  • Sp. Def3rd439
  • Speed178th442

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 105Lv. 30: 183Lv. 45: 258Lv. 100: 555Lv. 120: 619Lv. 140: 683Lv. 200: 875
  • AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 14Lv. 30: 57Lv. 45: 96Lv. 100: 261Lv. 120: 297Lv. 140: 333Lv. 200: 441
  • Sp. AtkLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
  • Sp. DefLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439
  • SpeedLv. 1: 15Lv. 30: 58Lv. 45: 97Lv. 100: 262Lv. 120: 298Lv. 140: 334Lv. 200: 442

Sync pair

TrainerGeeta (Arc Suit)
PokémonGlimmora
TypePoison
WeaknessGround
RoleMulti, EX role Tech (since 20 Jul 2026)
Base rarity5★
How to getPoké Fair scout
Released20 Jul 2026
6★ EXAvailable since 20 Jul 2026
ThemesPoison, Paldea, Champion, Arc Suit

Moves

5
  • Almighty Mortal Spin
    Poison·Physical·Power 150-180·1 gauge·Opponent (all)

    Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Defense and Sp. Def by 2 stat ranks. Leaves the target poisoned. Removes a damage field from the allied field of play. Removes the trapped condition from the user.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Almighty Venoshock
    Poison·Special·Power 80-96·2 gauge·4 MP·Opponent (one)

    Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon affected by a status condition on the opponent's field of play. Never misses. This attack's power is doubled when the target is poisoned or badly poisoned. Applies the Physical Move Break effect and Special Move Break effect to the target the first time this attack move is successful each battle. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.

  • The Guiding Light!Trainer move
    Status·1 MP·Ally (all)

    Reduces the user's sync move countdown by two. Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs (can be raised by up to 4 stat ranks maximum).

  • Dazzling Brilliance Divine Mortal SpinSync move
    Poison·Physical·Power 300-360·Opponent (one)

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's sync move is used each battle.

Passive skills

4
  • Toxic Myth

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Poison theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

  • Toxic Judgment

    Raises the Poison Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Poison Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.

  • Incapable of Holding Back

    Leaves all opposing sync pairs badly poisoned the first time the user enters a battle each battle. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks when the user enters a battle.

  • Inspiring All Who Watch

    Restores the HP of all allied sync pairs when the user is hit by an attack move while the zone is a Poison Zone. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user is hit by a sync move while the zone is a Poison Zone.

Sync grid

52
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+40freeDazzling…Power +50freePoison Z…lv 3freeAlmighty…1st MovefreeAtk+52 energyDef+52 energyPoison G…8 energyAlmighty…Power +33 energyHP+102 energyAlmighty…Attack T…8 energyAlmighty…Power +33 energyAlmighty…Move Gau…7 energyImpervio…10 energyOpp Pois…lv 210 energySpe+52 energyHP+102 energyAlmighty…Power +33 energyAlmighty…Power +33 energyAlmighty…Power +33 energyHP+204 energyPotionMP Refre…7 energyPotionMaster H…10 energyPotionMaster H…10 energyPotionMP Refre…7 energySpe+52 energyHP+102 energyAlmighty…Power +33 energyAlmighty…Power +33 energyAlmighty…Power +33 energyThe Guid…MP Refre…7 energyHit Pois…lv 98 energyToxic Hi…lv 98 energySafety N…10 energy1st S-Mo…10 energySpD+52 energySpA+52 energyAntitoxin5 energyHP+102 energyAlmighty…Power +33 energyAlmighty…Power +33 energyPoisonou…lv 28 energyAlmighty…Move Gau…7 energyPoison Z…9 energyPoison Z…lv 310 energyDazzling…Power +255 energyDazzling…Power +255 energy

52 tiles, 223 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +40 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Dazzling Brilliance Divine Mortal Spin: Power +50Dazzling Brilliance Divine Mortal Spin: Power ↑ +50 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Poison Zone Extension 3Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Almighty Venoshock: 1st Move: Sync CD ↓3 & Team Supereffective ↑ NextMove: Almighty Venoshock Reduces the user's sync move countdown by 3 the first time its move is successful each battle. Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's move is successful each battle. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Almighty Mortal Spin: Power +3Almighty Mortal Spin: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Mortal Spin: Power +3Almighty Mortal Spin: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Almighty Venoshock: Power +3Almighty Venoshock: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Venoshock: Power +3Almighty Venoshock: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Venoshock: Power +3Almighty Venoshock: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Mortal Spin: Power +3Almighty Mortal Spin: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Mortal Spin: Power +3Almighty Mortal Spin: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Mortal Spin: Power +3Almighty Mortal Spin: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Venoshock: Power +3Almighty Venoshock: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Venoshock: Power +3Almighty Venoshock: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Dazzling Brilliance Divine Mortal Spin: Power +25Dazzling Brilliance Divine Mortal Spin: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dazzling Brilliance Divine Mortal Spin: Power +25Dazzling Brilliance Divine Mortal Spin: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Almighty Mortal Spin: Move Gauge Refresh 3Move: Almighty Mortal Spin Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • The Guiding Light!: MP Refresh 2Move: The Guiding Light! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Almighty Venoshock: Move Gauge Refresh 3Move: Almighty Venoshock Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Poison GuardReduces damage when the user is attacked by Poison-type moves. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
  • Almighty Mortal Spin: Attack Trap 9Move: Almighty Mortal Spin Leaves the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Hit Poisoned Opp: HP Recovery 9Restores the user's HP when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Toxic Hit (Speed ↑) 9Raises the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Poisonous Acceleration 2Quickly charges the move gauge when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Poison Zone: Team Status ImmunityStatus conditions cannot be inflicted on any allied sync pairs when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Opp Poisoned: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Safety NetApplies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Poison ZoneTurns the field of play's zone into a Poison Zone the first time the user's sync move is used each battle. (A Poison Zone powers up Poison-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Poison Zone: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Geeta (Arc Suit) & Glimmora

Art

Geeta (Arc Suit) & Glimmora key art

More Poison sync pairs

All sync pairs