
Paldea
Atticus & Revavroom
★★★★★
/
Poison/Tech
Introduction
Atticus & Revavroom is a 5-star Poison sync pair in Pokémon Masters EX. Atticus & Revavroom's role is Tech. Faction: Paldea.
On the Pokémon Masters EX tier list Atticus & Revavroom is A tier, 33rd of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss, Emma & Crobat and 33 more.
Atticus & Revavroom's banners
All banners- 30 September 2026 to 18 October 2026Gym Battle Celebration (2026-09)
- 7 September 2026 to 20 September 2026Pasio Towers Expansion (2026-09)
- 25 December 2025 to 25 January 2026EX Master Fairs Ending Soon!
- 20 March 2025 to 20 April 2025Team Star Assemble!
- 15 January 2025 to 2 February 2025Atticus Poké Fair Scout
- 26 April 2024 to 28 August 2025Special Present! (2024-04)
Stats
- HP97th of 765878
- Attack387th of 765342
- Defense45th of 765394
- Sp. Atk467th of 765260
- Sp. Def46th of 765394
- Speed214th of 765411
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 108Lv. 30: 186Lv. 45: 261Lv. 100: 558Lv. 120: 622Lv. 140: 686Lv. 200: 878
- AttackLv. 1: 17Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 230Lv. 140: 258Lv. 200: 342
- DefenseLv. 1: 16Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394
- Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 16Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394
- SpeedLv. 1: 16Lv. 30: 58Lv. 45: 97Lv. 100: 251Lv. 120: 283Lv. 140: 315Lv. 200: 411
Sync pair
Moves
5- Headbutt
Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Crafty Poisonous Smog
Poison·Special·Power 150-180·Accuracy 100·2 gauge·2 MP·Opponent (all)Activation Condition: When Poison Damage Field applies to the opponent's field of play. Deactivation Condition: When the opponent's field of play is no longer Poison Damage Field. Leaves the target badly poisoned. Lowers the target's Poison Type Rebuff by 1 rank the first time this attack move is successful each battle. Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
- Essence of Poison!Trainer moveStatus·1 MP·Ally (all)
Reduces the user's sync move countdown by 1. Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks.
- Designer's Way of the Ninja Gunk ShotSync move
Poison·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- A Taste of Thine Own Poison
Reduces damage when an ally is hit by an attack move or sync move from an opponent that is poisoned or badly poisoned. Reduces damage taken by allies from super effective moves and super effective sync moves.
- Debut: Poison DF
Applies Poison Damage Field to the opponents' field of play the first time the user enters a battle each battle. (Poison Damage Field: The sync pairs will take Poison-type damage whenever they take an action.)
- Poison DF on Opp: Team Moves ↑ 2
Powers up the moves of all allied sync pairs when Poison Damage Field applies to the opponent's field of play.
Sync grid
5454 tiles, 269 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crafty Poisonous Smog: Power +2Crafty Poisonous Smog: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crafty Poisonous Smog: Power +2Crafty Poisonous Smog: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crafty Poisonous Smog: Power +2Crafty Poisonous Smog: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crafty Poisonous Smog: Power +2Crafty Poisonous Smog: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crafty Poisonous Smog: Power +2Crafty Poisonous Smog: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Designer's Way of the Ninja Gunk Shot: Power +25Designer's Way of the Ninja Gunk Shot: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Designer's Way of the Ninja Gunk Shot: Power +25Designer's Way of the Ninja Gunk Shot: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Headbutt: Move Gauge Refresh 3Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- On the Run 2Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Speedy Entry 2Raises the user's Speed by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Essence of Poison!: MP Refresh 2Move: Essence of Poison! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Essence of Poison!: Catalytic Kick 9Move: Essence of Poison! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Essence of Poison!: Move: Team Physical Boost ↑2 9Move: Essence of Poison! Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Noxious Hit 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Essence of Poison!: Move: Team Special Boost ↑2 9Move: Essence of Poison! Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Poison DF on Opp: Team S-Moves ↑ 2Powers up the sync moves of all allied sync pairs when Poison Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Poison DF Extension 3Extends the duration of Poison Damage Field when Poison Damage Field is applied to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Headbutt: Aggravation 1Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Poison DFApplies Poison Damage Field to the opponents' field of play after using the user's sync move. (Poison Damage Field: The sync pairs will take Poison-type damage whenever they take an action.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Shout 9Raises the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Focus Group 9Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Atticus & Revavroom
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