Carmine (Sygna Suit) & Pecharunt

Paldea

Carmine (Sygna Suit) & Pecharunt

★★★★★

/Poison/Strike (Special)

Stier

Introduction

Carmine (Sygna Suit) & Pecharunt is a 5-star Poison sync pair in Pokémon Masters EX. Carmine (Sygna Suit) & Pecharunt's role is Strike (Special). Faction: Paldea.

On the Pokémon Masters EX tier list Carmine (Sygna Suit) & Pecharunt is S tier, 10th of the 608 sync pairs ranked.

Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Clive & Amoonguss, Emma & Crobat and 33 more.

Carmine (Sygna Suit) & Pecharunt's banners

All banners
  • 25 December 2025 to 25 January 2026EX Master Fairs Ending Soon!

Stats

  • HP103rd877
  • Attack229th444
  • Defense415th215
  • Sp. Atk50th556
  • Sp. Def564th191
  • Speed272nd400

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 106Lv. 30: 185Lv. 45: 260Lv. 100: 557Lv. 120: 621Lv. 140: 685Lv. 200: 877
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 15Lv. 30: 37Lv. 45: 58Lv. 100: 135Lv. 120: 151Lv. 140: 167Lv. 200: 215
  • Sp. AtkLv. 1: 17Lv. 30: 73Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
  • Sp. DefLv. 1: 8Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 127Lv. 140: 143Lv. 200: 191
  • SpeedLv. 1: 7Lv. 30: 47Lv. 45: 86Lv. 100: 240Lv. 120: 272Lv. 140: 304Lv. 200: 400

Sync pair

TrainerCarmine (Sygna Suit)
PokémonPecharunt
TypePoison
WeaknessPsychic
RoleStrike, EX role Sprint (since 27 Dec 2025)
Base rarity5★
How to getSpecial scout
Released27 Dec 2025
6★ EXAvailable since 27 Dec 2025
ThemesPoison, Paldea, Rival, Sygna Suit

Moves

5
  • Malignant Chain
    Poison·Special·Power 200-240·Accuracy 100·4 gauge·Opponent (one)

    Has a chance (50%) of leaving the target badly poisoned.

  • Move Gauge Boost
    Status·2 MP·Self

    Charges the user's move gauge by 3.

  • Corrosive Malignant Chain
    Poison·Special·Power 400-480·2 gauge·1 MP·Opponent (all)

    Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target badly poisoned. Leaves the target confused. The power of this move is not lowered even if there are multiple targets.

  • I'm Gonna Crush You!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by two. Raises the user's Sp. Atk by 6 stat ranks. Increases the user's Special Moves ↑ Next effect by 2 ranks.

  • Teach 'Em Who's Better Malignant ChainSync move
    Poison·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Cool Girl from Kitakami

    Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of Paldea Circle (Special) when Paldea Circle (Special) is applied to the allied field of play.

  • C'mon, Let's Finish This!

    Reduces the MP for the user's move by 1 and grants all of the following effects after your team's sync pair uses their sync move: Applies Paldea Circle (Special) to the allied field of play. Increases the user's Special Moves ↑ Next effect by 3 ranks. Charges the user's move gauge by 6.

  • That Crit Came Out of Nowhere!

    Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Restores 1 MP of the user's buddy move after your team's sync pair uses their sync move.

  • Didn't Hit Your Head, Did You?

    Lowers the target's Sp. Def by 2 stat ranks when the user's attack move is successful against a confused opponent. Increases the user's Sync Move ↑ Next effect by 2 ranks when its attack move is successful against a poisoned or badly poisoned opponent.

Sync grid

50
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5free1st S-Mo…lv 3freeCorrosiv…Staggeri…freeSpA+52 energyDef+52 energySpe+52 energySpD+52 energyMalignan…Power +23 energyMalignan…Power +23 energyMalignan…Power +23 energyHit Pois…lv 98 energySpA+104 energyHit Conf…lv 97 energyHit Pois…lv 97 energySpA+52 energyHP+102 energySpD+52 energySpD+52 energyCorrosiv…Power +23 energyCorrosiv…Power +23 energySuper Sy…8 energyI'm Gonn…Hit and …7 energyI'm Gonn…MP Refre…7 energyFuzzy St…lv 910 energyHead Sta…lv 110 energySpe+52 energySpD+52 energyCorrosiv…Power +23 energyCorrosiv…Power +23 energyCorrosiv…Move Gau…7 energyCorrosiv…Power +23 energyEasy Pic…lv 98 energyDebut: P…10 energySync Dam…10 energySpD+52 energyAntitoxin5 energyMalignan…Power +23 energyMalignan…Power +23 energyMalignan…Move Gau…7 energySpe+104 energyMove Gau…MP Refre…7 energyHit Pois…lv 910 energyTrainer …lv 110 energyTeach 'E…Power +255 energyTeach 'E…Power +255 energy

50 tiles, 208 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • 1st S-Move: Poison Zone & Extension 3Turns the field of play's zone into a Poison Zone the first time the user's sync move is used each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Corrosive Malignant Chain: Staggering 9Move: Corrosive Malignant Chain Makes the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Malignant Chain: Power +2Malignant Chain: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Malignant Chain: Power +2Malignant Chain: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Malignant Chain: Power +2Malignant Chain: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Corrosive Malignant Chain: Power +2Corrosive Malignant Chain: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Corrosive Malignant Chain: Power +2Corrosive Malignant Chain: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Corrosive Malignant Chain: Power +2Corrosive Malignant Chain: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Corrosive Malignant Chain: Power +2Corrosive Malignant Chain: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Corrosive Malignant Chain: Power +2Corrosive Malignant Chain: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Malignant Chain: Power +2Malignant Chain: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Malignant Chain: Power +2Malignant Chain: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Teach 'Em Who's Better Malignant Chain: Power +25Teach 'Em Who's Better Malignant Chain: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Teach 'Em Who's Better Malignant Chain: Power +25Teach 'Em Who's Better Malignant Chain: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hit Confused Opp: MG ↑ 9Charges the user's move gauge by 1 when its attack move is successful against a confused opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Hit Poisoned Opp: MG ↑ 9Charges the user's move gauge by 1 when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • I'm Gonna Crush You!: Hit and Heal 9Move: I'm Gonna Crush You! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • I'm Gonna Crush You!: MP Refresh 2Move: I'm Gonna Crush You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Corrosive Malignant Chain: Move Gauge Refresh 3Move: Corrosive Malignant Chain Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Malignant Chain: Move Gauge Refresh 3Move: Malignant Chain Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Move Gauge Boost: MP Refresh 2Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hit Poisoned Opp: HP Recovery 9Restores the user's HP when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Easy Pickings 9Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Fuzzy Strike 9Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Debut: Paldea C (Spec) on FieldApplies Paldea Circle (Special) to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Poisoned Opp: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Carmine (Sygna Suit) & Pecharunt

Art

Carmine (Sygna Suit) & Pecharunt key art

More Poison sync pairs

All sync pairs