
Unova
Iris (Fall 2022) & Naganadel
★★★★★
/
Poison/Support
Introduction
Iris (Fall 2022) & Naganadel is a 5-star Poison sync pair in Pokémon Masters EX. Iris (Fall 2022) & Naganadel's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list Iris (Fall 2022) & Naganadel is C tier, 316th of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Iris (Fall 2022) & Naganadel's banners
All banners- 14 October 2025 to 1 November 2025Seasonal Tiered Scout (2025-10)
- 14 October 2025 to 1 November 2025Super Spotlight Seasonal Scout (2025-10)
- 15 October 2024 to 6 November 2024Seasonal Tiered Scout (2024-10)
- 15 October 2024 to 6 November 2024Super Spotlight Seasonal Scout (2024-10)
- 18 October 2023 to 21 October 2023Super Spotlight Seasonal Scout (2023-10)
- 18 October 2023 to 21 October 2023Seasonal Tiered Scout (2023-10)
- 17 October 2022 to 3 November 2022Iris Seasonal Scout
- 17 October 2022 to 3 November 2022Iris Seasonal Tiered Scout
Stats
- HP419th of 765806
- Attack490th of 765262
- Defense217th of 765262
- Sp. Atk331st of 765357
- Sp. Def220th of 765262
- Speed21st of 765548
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 162Lv. 45: 231Lv. 100: 506Lv. 120: 566Lv. 140: 626Lv. 200: 806
- AttackLv. 1: 13Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
- DefenseLv. 1: 13Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
- Sp. AtkLv. 1: 16Lv. 30: 52Lv. 45: 85Lv. 100: 217Lv. 120: 245Lv. 140: 273Lv. 200: 357
- Sp. DefLv. 1: 13Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
- SpeedLv. 1: 26Lv. 30: 79Lv. 45: 130Lv. 100: 328Lv. 120: 372Lv. 140: 416Lv. 200: 548
Sync pair
Moves
5- Acid
Poison·Special·Power 19-22·Accuracy 100·1 gauge·Opponent (all)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Poison WishStatus·2 gauge·2 MP·Entire Field
Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.)
- Hyper Beam
Normal·Special·Power 223-267·Accuracy 90·4 gauge·Opponent (one)No additional effect.
- Gonna Eat You Up!Trainer moveStatus·1 MP·Self
Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.
- With Every Fiber Poison BeamSync move
Poison·Special·Power 200-240·Opponent (one)This attack's power increases when the zone is a Poison Zone.
Passive skills
3- Poison Shift
Normal-type moves become Poison-type moves.
- Virulent Toxin 3
Powers up the user's sync move when the target is poisoned or badly poisoned.
- Toxic Chance 2
Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful.
Sync grid
4848 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Beam: Accuracy +5Hyper Beam: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Acid: Power +4Acid: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- With Every Fiber Poison Beam: Power +25With Every Fiber Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- With Every Fiber Poison Beam: Power +25With Every Fiber Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hyper Beam: Move Gauge Refresh 2Move: Hyper Beam Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hyper Beam: Move Gauge Refresh 4Move: Hyper Beam Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Acid: Move Gauge Refresh 3Move: Acid Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Acid: Toxic Chance 2Move: Acid Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Poison Wish: Move Gauge Refresh 3Move: Poison Wish Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Poison Wish: MP Refresh 2Move: Poison Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Gonna Eat You Up!: MP Refresh 2Move: Gonna Eat You Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Poisonous Acceleration 2Quickly charges the move gauge when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super VictoryApplies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Acid: On a Roll 9Move: Acid Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Poison Wish: BOGO 9Move: Poison Wish Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Gonna Eat You Up!: Ramp Up 1Move: Gonna Eat You Up! Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Victory Charge 6Charges the user's move gauge by 6 when it knocks out an opponent with a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Iris (Fall 2022) & Naganadel
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