Clive & Amoonguss

Paldea

Clive & Amoonguss

★★★★★

/Poison/Support

Ctier

Introduction

Clive & Amoonguss is a 5-star Poison sync pair in Pokémon Masters EX. Clive & Amoonguss's role is Support. Faction: Paldea.

On the Pokémon Masters EX tier list Clive & Amoonguss is C tier, 322nd of the 608 sync pairs ranked.

Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Emma & Crobat and 33 more.

Clive & Amoonguss's banners

All banners
  • 13 May 2026 to 2 June 2026Costume Tiered Scout (2026-05)
  • 13 May 2026 to 2 June 2026Super Spotlight Costume Scout (2026-05)
  • 10 June 2025 to 22 June 2025Clive Costume Tiered Scout
  • 10 June 2025 to 22 June 2025Clive Costume Scout

Stats

  • HP374th815
  • Attack74th546
  • Defense270th247
  • Sp. Atk23rd592
  • Sp. Def271st247
  • Speed578th311

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 99Lv. 30: 171Lv. 45: 240Lv. 100: 515Lv. 120: 575Lv. 140: 635Lv. 200: 815
  • AttackLv. 1: 11Lv. 30: 66Lv. 45: 117Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
  • DefenseLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • Sp. AtkLv. 1: 16Lv. 30: 75Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • Sp. DefLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • SpeedLv. 1: 9Lv. 30: 40Lv. 45: 70Lv. 100: 191Lv. 120: 215Lv. 140: 239Lv. 200: 311

Sync pair

TrainerClavell
PokémonAmoonguss
TypePoison
WeaknessFlying
RoleSupport, EX role Tech (since 13 Jun 2025)
Base rarity5★
How to getMaster Fair scout
Released13 Jun 2025
6★ EXAvailable since 13 Jun 2025
ThemesPoison, Paldea, Special Costume, Sunglasses

Moves

5
  • Sludge Bomb
    Poison·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (30%) of leaving the target poisoned.

  • Dire Hit All +
    Status·2 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Alluring Sweet Scent
    Normal·Status·2 gauge·Opponent (all)

    Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the evasiveness of all opposing sync pairs by 2 stat ranks. Leaves all opposing sync pairs either flinching, confused, or trapped. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Restores the user's HP by approximately 10% of its maximum HP. Makes opponents target the user for a short time.

  • Stay Sharp Out There!Trainer move
    Status·1 MP·Ally: Field

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's evasiveness by 6 stat ranks. Applies the Enduring effect to the user.

  • Just Between Us Poison BeamSync move
    Poison·Special·Power 200-240·Opponent (one)

    This attack's power increases when the target is flinching, confused, or trapped.

Passive skills

3
  • Ally Hits Flinching Opp: Phys & Spec Boost ↑1 9

    Increases an ally's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its attack move is successful against a flinching opponent.

  • Ally Hits Confused Opp: MG ↑2 9

    Charges an ally's move gauge by 2 when its attack move is successful against a confused opponent.

  • Ally Hits Trapped Opp: HP Recovery 9

    Restores an ally's HP by approximately 10% of its maximum HP when its attack move is successful against a trapped opponent.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyDef+52 energySpD+52 energyHP+102 energySludge B…Power +33 energySludge B…Move Gau…7 energySludge B…Power +33 energyPokey Tr…lv 29 energyOpp Trap…lv 210 energySludge B…Hostile …9 energyAlly Hit…lv 910 energyHP+102 energyWide Awa…5 energyDef+52 energyDire Hit…MP Refre…7 energySpD+52 energyAlluring…Move Gau…7 energyAlluring…Full-Bra…10 energyAlly Hit…lv 910 energyP-Move o…lv 98 energySpe+52 energyAntitoxin5 energyDef+52 energySpD+52 energyStay Sha…Hit and …8 energyStay Sha…MP Refre…7 energyInterfer…lv 910 energyFail For…lv 19 energyP-Move o…lv 98 energyHP+102 energySpA+52 energyDef+52 energySpD+52 energySludge B…Power +33 energySludge B…Power +33 energySludge B…Power +33 energySpA+104 energySludge B…Confusio…9 energySludge B…Hit10 energyAlly Hit…lv 99 energyJust Bet…Power +255 energyJust Bet…Power +255 energy

48 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sludge Bomb: Power +3Sludge Bomb: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Just Between Us Poison Beam: Power +25Just Between Us Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Just Between Us Poison Beam: Power +25Just Between Us Poison Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sludge Bomb: Move Gauge Refresh 3Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Alluring Sweet Scent: Move Gauge Refresh 3Move: Alluring Sweet Scent Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Stay Sharp Out There!: MP Refresh 2Move: Stay Sharp Out There! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • P-Move on Opp: Sp. Atk ↓ 9Lowers the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Stay Sharp Out There!: Hit and Heal 9Move: Stay Sharp Out There! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • P-Move on Opp: Attack ↓ 9Lowers the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Pokey Trap 2Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Sludge Bomb: Hostile Environment 2Move: Sludge Bomb Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Fail Forward 1Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Sludge Bomb: Confusion Synergy 5Move: Sludge Bomb Powers up the user's moves when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Ally Hits Confused Opp: MG ↑ 9Charges an ally's move gauge by 1 when its attack move is successful against a confused opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Opp Trapped: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ally Hits Trapped Opp: Stat ↑ 9Raises one of an ally's following stats by 1 stat rank at random when its attack move is successful against a trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Alluring Sweet Scent: Full-Bracing P-Move 9Move: Alluring Sweet Scent Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Ally Hits Flinching Opp: Sync Move Boost ↑2 9Increases an ally's Sync Move ↑ Next effect by 2 ranks when its attack move is successful against a flinching opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Interference Sync 9Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sludge Bomb: Hit: Accuracy ↓3 9Move: Sludge Bomb Lowers the target's accuracy by 3 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Clive & Amoonguss

Art

Clive & Amoonguss key art

More Poison sync pairs

All sync pairs