
Kalos
Emma & Crobat
★★★★★
/
Poison
Introduction
Emma & Crobat is a 5-star Poison sync pair in Pokémon Masters EX. Faction: Kalos.
On the Pokémon Masters EX tier list Emma & Crobat is B tier, 155th of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Emma & Crobat's banners
All banners- 10 February 2025 to 28 February 2025Super Spotlight Poké Fair Scout (2025-02)
- 31 July 2024 to 26 August 2024Triple Feature Poké Fair Scout (2024-07)
- 29 March 2024 to 18 April 2024Triple Feature Poké Fair Scout (2024-03)
- 8 December 2023 to 22 December 2023Triple Feature Poké Fair Scout (2023-12)
- 17 February 2023 to 6 March 2023Emma Poké Fair Scout
Stats
- HP404th of 765810
- Attack40th of 765556
- Defense591st of 765170
- Sp. Atk180th of 765464
- Sp. Def598th of 765170
- Speed32nd of 765523
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 93Lv. 30: 166Lv. 45: 235Lv. 100: 510Lv. 120: 570Lv. 140: 630Lv. 200: 810
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 12Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
- Sp. AtkLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- Sp. DefLv. 1: 12Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
- SpeedLv. 1: 25Lv. 30: 77Lv. 45: 125Lv. 100: 323Lv. 120: 363Lv. 140: 403Lv. 200: 523
Sync pair
Moves
5- Poison Fang
Poison·Physical·Power 34-40·Accuracy 100·2 gauge·Opponent (one)Has a chance (50%) of leaving the target badly poisoned.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Venom Cross Poison
Poison·Physical·Power 230-276·4 gauge·Opponent (one)Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Has a chance (10%) of leaving the target badly poisoned.
- Here We Go!Trainer moveStatus·1 MP·Ally (all)
Raises the user's Attack by 4 stat ranks. Raises the Speed of all allied sync pairs by 4 stat ranks.
- Case Closed Cross PoisonSync move
Poison·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Head Start 2
Reduces the user's sync move countdown by 2 the first time it enters a battle each battle.
- Toxic Freebie 4
Has a chance (50%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent.
- Critical Sync
Except in certain circumstances, the user's sync move lands as a critical hit.
Sync grid
5454 tiles, 268 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Venom Cross Poison: Power +2Venom Cross Poison: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Venom Cross Poison: Power +2Venom Cross Poison: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Venom Cross Poison: Power +2Venom Cross Poison: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Fang: Power +4Poison Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Venom Cross Poison: Power +2Venom Cross Poison: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Venom Cross Poison: Power +2Venom Cross Poison: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Toxic Power 1Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Case Closed Cross Poison: Power +25Case Closed Cross Poison: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Case Closed Cross Poison: Power +25Case Closed Cross Poison: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Poison Fang: Move Gauge Refresh 3Move: Poison Fang Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Here We Go!: MP Refresh 2Move: Here We Go! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Virulent Toxin 2Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Toxic Hit (Attack ↑) 4Has a chance (50%) of raising the user's Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Here We Go!: Slippery 1Move: Here We Go! Raises the user's evasiveness by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Poisonous Acceleration 2Quickly charges the move gauge when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Toxic Hit (Speed ↑) 9Raises the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Ruthless Toxin 9Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Venomous Sync All 9Leaves all opposing sync pairs badly poisoned after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Here We Go!: Catalytic Kick 9Move: Here We Go! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Team Evasive Maneuvers 4Has a chance (50%) of raising the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Toxic Power 3Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super Toxic 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Master Healer 1Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Toxic Chance 3Has a chance (40%) of leaving the target poisoned when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Emma & Crobat
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