
Paldea
Geeta & Glimmora
★★★★★
/
Poison/Field
Introduction
Geeta & Glimmora is a 5-star Poison sync pair in Pokémon Masters EX. Geeta & Glimmora's role is Field. Faction: Paldea.
On the Pokémon Masters EX tier list Geeta & Glimmora is A tier, 71st of the 608 sync pairs ranked.
Other Poison sync pairs in Pokémon Masters EX: Agatha & Arbok, Ariana & Arbok, Atticus & Revavroom, Ball Guy & Amoonguss, Carmine (Sygna Suit) & Pecharunt, Clive & Amoonguss and 33 more.
Geeta & Glimmora's banners
All banners- 29 April 2026 to 18 May 2026Paid-Gem (2026-04)
- 26 April 2024 to 28 August 2025Paid-Gem
- 28 February 2024 to 8 April 2024Special Present! (2024-02)
Stats
- HP258th of 765835
- Attack9th of 765628
- Defense340th of 765224
- Sp. Atk9th of 765628
- Sp. Def387th of 765222
- Speed308th of 765391
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 177Lv. 45: 249Lv. 100: 535Lv. 120: 595Lv. 140: 655Lv. 200: 835
- AttackLv. 1: 14Lv. 30: 77Lv. 45: 137Lv. 100: 368Lv. 120: 420Lv. 140: 472Lv. 200: 628
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 14Lv. 30: 77Lv. 45: 137Lv. 100: 368Lv. 120: 420Lv. 140: 472Lv. 200: 628
- Sp. DefLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- SpeedLv. 1: 13Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 263Lv. 140: 295Lv. 200: 391
Sync pair
Moves
5- Mortal Spin
Poison·Physical·Power 60-72·Accuracy 100·2 gauge·Opponent (all)Leaves the target poisoned. Removes a damage field from the allied field of play. Removes the trapped condition from the user.
- Rock Slide
Rock·Physical·Power 105-126·Accuracy 90·3 gauge·Opponent (all)Has a chance (30%) of making the target flinch.
- Blooming Mortal Spin
Poison·Physical·Power 110-132·2 MP·Opponent (all)Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. Never misses. Lowers the target's Defense by 3 stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
- I'll Guide You!Trainer moveStatus·1 MP·Ally (one)
Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks.
- Top Champion's Guidance Mortal SpinSync move
Poison·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Paldea Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Top Champion's Pressure
Turns the field of play's zone into a Poison Zone the first time the user enters a battle each battle. (A Poison Zone powers up Poison-type attacks.) Raises the user's Attack by 6 stat ranks the first time it enters a battle each battle.
- Top Champion's Radiance
Charges the user's move gauge by 1 when its attack move hits. Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move hits.
- Top Champion's Talent
Increases the amount of move gauge slots needed to use move and move by 2 and powers up both moves. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.
Sync grid
5050 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- S-Move: Team Physical Boost ↑2 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Mortal Spin: Power +2Mortal Spin: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mortal Spin: Power +2Mortal Spin: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mortal Spin: Power +2Mortal Spin: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Mortal Spin: Power +2Mortal Spin: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Blooming Mortal Spin: Power +3Blooming Mortal Spin: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blooming Mortal Spin: Power +3Blooming Mortal Spin: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blooming Mortal Spin: Power +3Blooming Mortal Spin: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Rock Slide: Accuracy +10Rock Slide: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Top Champion's Guidance Mortal Spin: Power +25Top Champion's Guidance Mortal Spin: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Top Champion's Guidance Mortal Spin: Power +25Top Champion's Guidance Mortal Spin: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mortal Spin: Move Gauge Refresh 3Move: Mortal Spin Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Poisonous Acceleration 2Quickly charges the move gauge when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Poison Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Poison Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rock Slide: Move Gauge Refresh 3Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- I'll Guide You!: MP Refresh 2Move: I'll Guide You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Virulent Toxin 3Powers up the user's sync move when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Potent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Poison GuardReduces damage when the user is attacked by Poison-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Rock Slide: Aggravation 1Move: Rock Slide Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Toxic Power 5Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ally Sets WTZ: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ruthless Toxin 9Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Blooming Mortal Spin: Propulsion 9Move: Blooming Mortal Spin Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rock Slide: Superduper Effective 9Move: Rock Slide Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- I'll Guide You!: Mighty Friend 9Move: I'll Guide You! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Geeta & Glimmora
Art
















