Akari & Mime Jr

Sinnoh

Akari & Mime Jr

★★★★

/Psychic/Tech

Ctier

Introduction

Akari & Mime Jr is a 4-star Psychic sync pair in Pokémon Masters EX. Akari & Mime Jr's role is Tech. Faction: Sinnoh.

On the Pokémon Masters EX tier list Akari & Mime Jr is C tier, 371st of the 608 sync pairs ranked.

Other Psychic sync pairs in Pokémon Masters EX: Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam, Caitlin & Reuniclus and 32 more.

Stats

  • HP356th822
  • Attack736th148
  • Defense227th261
  • Sp. Atk387th316
  • Sp. Def174th299
  • Speed499th349

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 105Lv. 30: 178Lv. 45: 247Lv. 100: 522Lv. 120: 582Lv. 140: 642Lv. 200: 822
  • AttackLv. 1: 3Lv. 30: 18Lv. 45: 33Lv. 100: 88Lv. 120: 100Lv. 140: 112Lv. 200: 148
  • DefenseLv. 1: 11Lv. 30: 38Lv. 45: 62Lv. 100: 161Lv. 120: 181Lv. 140: 201Lv. 200: 261
  • Sp. AtkLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • Sp. DefLv. 1: 11Lv. 30: 42Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 299
  • SpeedLv. 1: 8Lv. 30: 44Lv. 45: 77Lv. 100: 209Lv. 120: 237Lv. 140: 265Lv. 200: 349

Sync pair

TrainerAkari
PokémonMime Jr.
TypePsychic
WeaknessSteel
RoleTech
Base rarity4★
How to getStory
Released1 Jun 2026
6★ EXAvailable since 1 Jun 2026
ThemesPsychic, Sinnoh, Main Character, Scarf

Moves

5
  • Confusion
    Psychic·Special·Power 18-21·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target confused.

  • Mini Potion All
    Status·2 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

  • Light Screen
    Psychic·Status·3 gauge·2 MP·Ally: Field

    Applies the Special Damage Reduction effect to the allied field of play.

  • It's My Responsibility!Trainer move
    Status·1 MP·Ally (all)

    Raises the Sp. Def of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.

  • Reliable Mentor Psychic BeamSync move
    Psychic·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Take SE Hit: P-Move DR & S-Move DR 5

    Reduces damage taken by the user from super effective moves and super effective sync moves.

  • First Aid 4

    Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

  • Aggravation 9

    Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpe+52 energyDef+52 energySpD+52 energySpA+52 energyConfusionPower +43 energyConfusionPower +43 energyConfusionPower +43 energyConfusionMove Gau…7 energySatisfie…lv 910 energyHP+204 energyStaggeri…lv 110 energyHP+102 energyDef+52 energySpe+52 energyDef+52 energySpA+52 energyOn the R…lv 17 energyIt's My …MP Refre…7 energyEndurance10 energyForce Fi…lv 910 energySpA+52 energySpe+52 energyDef+52 energyHP+102 energySpD+52 energyMini Pot…Move Gau…8 energySpA+52 energyNatural …7 energyMini Pot…MP Refre…7 energySpeedy E…lv 17 energyMini Pot…Master H…10 energySpe+52 energyWide Awa…5 energyConfusionPower +43 energyConfusionPower +43 energyStalwart5 energyQuick Cu…7 energyLight Sc…MP Refre…7 energyS-Move: …lv 110 energyPersisti…lv 310 energyReliable…Power +255 energyReliable…Power +255 energy

48 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Reliable Mentor Psychic Beam: Power +25Reliable Mentor Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Reliable Mentor Psychic Beam: Power +25Reliable Mentor Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Confusion: Move Gauge Refresh 3Move: Confusion Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • On the Run 1Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • It's My Responsibility!: MP Refresh 2Move: It's My Responsibility! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Speedy Entry 1Raises the user's Speed by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Light Screen: MP Refresh 2Move: Light Screen Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mini Potion All: Move Gauge Refresh 9Move: Mini Potion All Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Staggering 1Has a chance (20%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Force Field 9Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: HP Recovery (M) 1Restores the user's HP by approximately 20% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Persisting Barrier 3Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Akari & Mime Jr

Art

Akari & Mime Jr key art

More Psychic sync pairs

All sync pairs