Dawn (Sygna Suit) & Cresselia

Sinnoh

Dawn (Sygna Suit) & Cresselia

★★★★★

/Psychic/Tech

Btier

Introduction

Dawn (Sygna Suit) & Cresselia is a 5-star Psychic sync pair in Pokémon Masters EX. Dawn (Sygna Suit) & Cresselia's role is Tech. Faction: Sinnoh.

On the Pokémon Masters EX tier list Dawn (Sygna Suit) & Cresselia is B tier, 186th of the 608 sync pairs ranked.

Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.

Dawn (Sygna Suit) & Cresselia's banners

All banners
  • 28 November 2025 to 7 January 2026Special Present! (2025-11)
  • 10 June 2025 to 22 June 2025Triple Feature Poké Fair
  • 31 July 2024 to 26 August 2024Double Feature Poké Fair Scout (2024-07)
  • 7 March 2024 to 21 March 2024Psychic-Type Exclusive
  • 14 February 2022 to 28 February 2022Sygna Suit Dawn Poké Fair Scout

Stats

  • HP134th871
  • Attack443rd296
  • Defense102nd352
  • Sp. Atk551st219
  • Sp. Def101st352
  • Speed263rd403

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
  • AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • Sp. AtkLv. 1: 7Lv. 30: 30Lv. 45: 51Lv. 100: 139Lv. 120: 155Lv. 140: 171Lv. 200: 219
  • Sp. DefLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • SpeedLv. 1: 10Lv. 30: 50Lv. 45: 89Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403

Sync pair

TrainerDawn (Sygna Suit)
PokémonCresselia
TypePsychic
WeaknessDark
RoleTech, EX role Sprint (since 7 Mar 2024)
Base rarity5★
How to getPoké Fair scout
Released14 Feb 2022
6★ EXAvailable since 14 Feb 2022
ThemesPsychic, Sinnoh, Main Character, Sygna Suit

Moves

5
  • Confusion
    Psychic·Special·Power 18-21·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target confused.

  • Moonlight
    Fairy·Status·2 gauge·2 MP·Self

    Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.

  • Moonblast
    Fairy·Special·Power 98-117·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank.

  • Sweet Dreams!Trainer move
    Status·2 MP·Ally (all)

    Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by 2 stat ranks. The user takes damage equal to 30% of its maximum HP.

  • Nightmares Begone Lunar DanceSync move
    Psychic·Status·Ally (all)

    Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user's move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user's move gauge by 6.

Passive skills

3
  • Fortify 3

    The user's Defense and Sp. Def increase 30% when its remaining HP is at half or below.

  • Team Brainstorm 9

    Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below.

  • Sync Damage Guard

    Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energySpe+52 energySpA+52 energyConfusionPower +43 energyConfusionPower +43 energyConfusionAggravat…7 energyMoonlightMove Gau…7 energyMoonlightMaster H…10 energyHP+204 energyMoonlightCatalyzi…10 energySpA+52 energySpe+52 energyMoonblastPower +33 energyMoonblastPower +33 energySweet Dr…Move Gau…7 energyMoonblastPower +33 energySweet Dr…MP Refre…7 energySweet Dr…All Ramp…10 energyDanger D…12 energyHP+102 energyDef+52 energySpD+52 energyHP+102 energyMoonblastPower +33 energyMoonblastPower +33 energyMoonblastMove Gau…7 energyMoonblastOn a Rol…7 energyDesperat…lv 910 energyCrisis C…lv 910 energyCrisis C…lv 910 energyDef+52 energyConfusionPower +43 energySpD+52 energyConfusionPower +43 energyConfusionPower +43 energyHP+204 energyConfusionMove Gau…7 energyEndurance10 energySync Hea…lv 110 energyAdrenali…lv 112 energySync Reg…10 energyLithe5 energyImpervio…10 energyMidpoint…lv 410 energyFlamepro…5 energyTeam Gra…lv 210 energySweet Dr…Team Sma…10 energy

54 tiles, 275 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Moonblast: Power +3Moonblast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Moonblast: Power +3Moonblast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Moonblast: Power +3Moonblast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Moonblast: Power +3Moonblast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Moonblast: Power +3Moonblast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Confusion: Aggravation 2Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Moonlight: Move Gauge Refresh 3Move: Moonlight Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sweet Dreams!: Move Gauge Refresh 3Move: Sweet Dreams! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sweet Dreams!: MP Refresh 2Move: Sweet Dreams! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Moonblast: Move Gauge Refresh 3Move: Moonblast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Moonblast: On a Roll 1Move: Moonblast Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Confusion: Move Gauge Refresh 3Move: Confusion Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Moonlight: Master Healer 1Move: Moonlight Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Moonlight: Catalyzing RecoveryMove: Moonlight Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heals effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sweet Dreams!: All Ramped Up 1Move: Sweet Dreams! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Desperate Team Freebie 9Applies the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Crisis Countdown 9Reduces the user's sync move countdown by one when its HP drops to half or below. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Crisis Countdown 9Reduces the user's sync move countdown by one when its HP drops to half or below. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Heal Refill 1Restores 1 MP for the user's moves that have the heals effect tag the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Midpoint Mend 4Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Team Grand Entry 2Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Sweet Dreams!: Team Smart Command 9Move: Sweet Dreams! Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Danger Damage GuardApplies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Dawn (Sygna Suit) & Cresselia

Art

Dawn (Sygna Suit) & Cresselia key art

More Psychic sync pairs

All sync pairs