Bede (Champion) & Articuno

Galar

Bede (Champion) & Articuno

★★★★★

/Psychic/Tech

Introduction

Bede (Champion) & Articuno is a 5-star Psychic sync pair in Pokémon Masters EX. Bede (Champion) & Articuno's role is Tech. Faction: Galar.

Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam, Caitlin & Reuniclus and 32 more.

Bede (Champion) & Articuno's banners

All banners
  • 22 September 2025 to 10 October 2025Triple Feature Master Fair
  • 18 August 2024 to 17 September 2024Special Present! (2024-08)
  • 4 March 2023 to 9 April 2023Bede Master Fair Scout

Stats

  • HP14th995
  • Attack443rd296
  • Defense27th403
  • Sp. Atk387th316
  • Sp. Def9th413
  • Speed536th316

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 121Lv. 30: 210Lv. 45: 294Lv. 100: 635Lv. 120: 707Lv. 140: 779Lv. 200: 995
  • AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 10Lv. 30: 50Lv. 45: 89Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403
  • Sp. AtkLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • Sp. DefLv. 1: 20Lv. 30: 60Lv. 45: 99Lv. 100: 253Lv. 120: 285Lv. 140: 317Lv. 200: 413
  • SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316

Sync pair

TrainerBede (Champion)
PokémonArticuno (Galarian Form) (Galarian Form)
TypePsychic
WeaknessGhost
RoleTech, EX role Sprint (since 22 Aug 2024)
Base rarity5★
How to getPoké Fair scout
Released4 Mar 2023
6★ EXAvailable since 4 Mar 2023
ThemesPsychic, Galar, Champion, Scarf

Moves

5
  • Freezing Glare
    Psychic·Special·Power 156-187·Accuracy 100·4 gauge·Opponent (one)

    Has a chance (10%) of leaving the target frozen.

  • Confusion
    Psychic·Special·Power 18-21·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target confused.

  • Intimidating Freezing Glare
    Psychic·Special·Power 170-204·1 MP·Opponent (one)

    Activation Condition: When your team's sync move countdown is reduced by 3 while this move is deactivated. (The activation countdown is not reduced when the remaining MP for this move is zero.) Deactivation Condition: When this move is used. Never misses. Has a chance (10%) of leaving the target frozen. Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank. Applies the Free Move Next effect to all allied sync pairs.

  • Triumphant Tenacity!Trainer move
    Status·4 gauge·2 MP·Ally (all)

    Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.

  • Always Winning Freezing GlareSync move
    Psychic·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Galar Flag Bearer

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

  • Conniving Wings

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the Speed of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle.

  • Ballonlea Teachings

    Restores 1 MP of the user's moves after your team's sync pair uses their sync move.

  • Vigilance

    Protects the user against critical hits.

Sync grid

50
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpD+52 energyHP+102 energyDef+52 energySpe+52 energyFreezing…Power +23 energyFreezing…Power +23 energyFreezing…Power +23 energyFreezing…Move Gau…7 energyTeam Fir…8 energyHostile …lv 28 energyEntry Fr…10 energyConfusionPower +43 energyConfusionPower +43 energyHP+102 energyConfusionPower +43 energyFreezing…Charging…8 energyConfusionMove Gau…7 energyConfusionAggravat…7 energyAdrenali…lv 110 energyCurative…lv 110 energySpD+52 energyDef+52 energyConfusionPower +43 energyAntifree…5 energySpe+52 energyNatural …7 energyFreezing…Power +23 energyQuick Cu…7 energyS-Move: …lv 210 energyDef+104 energyTeam Sha…lv 110 energyUnflappa…5 energyHP+102 energySpe+52 energyIntimida…Power +23 energyIntimida…Power +23 energyIntimida…Power +23 energyPosthastelv 38 energyIntimida…Barricad…8 energyIntimida…Shielded…8 energyAlways W…Power +255 energyAlways W…Power +255 energy1st Hit:…lv 5freeMove: Te…lv 9free

50 tiles, 210 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • 1st Hit: Psychic Terrain & Extension 5Turns the field of play's terrain into Psychic Terrain the first time the user's attack move is successful each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Move: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Freezing Glare: Power +2Freezing Glare: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Freezing Glare: Power +2Freezing Glare: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Freezing Glare: Power +2Freezing Glare: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Freezing Glare: Power +2Freezing Glare: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Intimidating Freezing Glare: Power +2Intimidating Freezing Glare: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Intimidating Freezing Glare: Power +2Intimidating Freezing Glare: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Intimidating Freezing Glare: Power +2Intimidating Freezing Glare: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Always Winning Freezing Glare: Power +25Always Winning Freezing Glare: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Always Winning Freezing Glare: Power +25Always Winning Freezing Glare: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Freezing Glare: Move Gauge Refresh 3Move: Freezing Glare Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Confusion: Move Gauge Refresh 9Move: Confusion Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Confusion: Aggravation 9Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Team First Super SyncApplies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Hostile Environment 2Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Freezing Glare: Charging Confusion 9Move: Freezing Glare Charges the user's move gauge by 2 when its attack move is successful against a confused opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Posthaste 3Has a chance (40%) of raising the user's Speed by two stat ranks when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Intimidating Freezing Glare: Barricade Buddies 1Move: Intimidating Freezing Glare Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Intimidating Freezing Glare: Shielded 1Move: Intimidating Freezing Glare Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Entry FreebieApplies the Free Move Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Curative Confusion 1Restores the user's HP when its attack move is successful against a confused opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: HP Recovery (M) 2Restores the user's HP by approximately 40% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Bede (Champion) & Articuno

Art

Bede (Champion) & Articuno key art

More Psychic sync pairs

All sync pairs