Giovanni & Mewtwo

Kanto

Giovanni & Mewtwo

★★★★★

/Psychic/Strike (Special)

Ctier

Introduction

Giovanni & Mewtwo is a 5-star Psychic sync pair in Pokémon Masters EX. Giovanni & Mewtwo's role is Strike (Special). Faction: Kanto.

On the Pokémon Masters EX tier list Giovanni & Mewtwo is C tier, 367th of the 608 sync pairs ranked.

Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.

Stats

  • HP655th648
  • Attack175th487
  • Defense668th128
  • Sp. Atk21st600
  • Sp. Def670th128
  • Speed30th534

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 82Lv. 30: 174Lv. 45: 228Lv. 100: 448Lv. 120: 488Lv. 140: 528Lv. 200: 648
  • AttackLv. 1: 15Lv. 30: 95Lv. 45: 140Lv. 100: 327Lv. 120: 359Lv. 140: 391Lv. 200: 487
  • DefenseLv. 1: 10Lv. 30: 32Lv. 45: 44Lv. 100: 88Lv. 120: 96Lv. 140: 104Lv. 200: 128
  • Sp. AtkLv. 1: 30Lv. 30: 126Lv. 45: 180Lv. 100: 400Lv. 120: 440Lv. 140: 480Lv. 200: 600
  • Sp. DefLv. 1: 10Lv. 30: 32Lv. 45: 44Lv. 100: 88Lv. 120: 96Lv. 140: 104Lv. 200: 128
  • SpeedLv. 1: 25Lv. 30: 108Lv. 45: 156Lv. 100: 354Lv. 120: 390Lv. 140: 426Lv. 200: 534

Sync pair

TrainerGiovanni
PokémonMewtwo
TypePsychic
WeaknessDark
RoleStrike, EX role Field (since 9 Sept 2025)
Base rarity5★
How to getStory
Released16 Sept 2021
6★ EXAvailable since 5 Dec 2019
ThemesPsychic, Kanto, Villain, Complicated Family

Moves

5
  • Confusion
    Psychic·Special·Power 18-21·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target confused.

  • Psychic
    Psychic·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.

  • Nowhere to Hide!Trainer move
    Status·2 MP·Self

    Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.

  • Shadow Ball
    Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.

  • World Domination PsystrikeSync move
    Psychic·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

1
  • Power Reserves 2

    Powers up the user's moves when it is in a pinch.

Sync grid

50
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyHP+102 energySpA+104 energySpD+52 energyPsychicMove Gau…7 energyPsychicPower +34 energyPsychicPower +34 energyPsychicOn a Rol…7 energyPsychicPower +34 energyPsychicOn a Rol…7 energyBraintea…10 energyHP+102 energySpD+52 energyDef+104 energySpA+52 energyShadow B…Move Gau…7 energyShadow B…Power +34 energyShadow B…Power +34 energyShadow B…On a Rol…4 energySpe+207 energyShadow B…Power +34 energyEndurance10 energyDef+52 energySpD+52 energyConfusionPower +43 energySpe+52 energyConfusionPower +43 energyConfusionMove Gau…7 energySmarty-P…10 energyConfusionPower +43 energyHP+204 energySpe+52 energyPsychicPower +34 energyHP+102 energyConfusionPower +43 energyShadow B…Power +34 energyNowhere …MP Refre…7 energyCritical…lv 310 energyNowhere …Move Gau…7 energyWeird Re…lv 19 energyWorld Do…Power +255 energyWorld Do…Power +255 energyWorld Do…Power +255 energyWorld Do…Power +255 energy

50 tiles, 207 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Shadow Ball: On a Roll 1Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • World Domination Psystrike: Power +25World Domination Psystrike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • World Domination Psystrike: Power +25World Domination Psystrike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • World Domination Psystrike: Power +25World Domination Psystrike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • World Domination Psystrike: Power +25World Domination Psystrike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Psychic: Move Gauge Refresh 3Move: Psychic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Psychic: On a Roll 2Move: Psychic Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Psychic: On a Roll 2Move: Psychic Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Shadow Ball: Move Gauge Refresh 3Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Confusion: Move Gauge Refresh 3Move: Confusion Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Nowhere to Hide!: MP Refresh 2Move: Nowhere to Hide! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Nowhere to Hide!: Move Gauge Refresh 3Move: Nowhere to Hide! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Weird Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Critical Strike 3Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs

Giovanni & Mewtwo

Art

Giovanni & Mewtwo key art

More Psychic sync pairs

All sync pairs