
Kanto
Giovanni & Mewtwo
★★★★★
/
Psychic/Strike (Special)
Introduction
Giovanni & Mewtwo is a 5-star Psychic sync pair in Pokémon Masters EX. Giovanni & Mewtwo's role is Strike (Special). Faction: Kanto.
On the Pokémon Masters EX tier list Giovanni & Mewtwo is C tier, 367th of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Stats
- HP655th of 765648
- Attack175th of 765487
- Defense668th of 765128
- Sp. Atk21st of 765600
- Sp. Def670th of 765128
- Speed30th of 765534
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 82Lv. 30: 174Lv. 45: 228Lv. 100: 448Lv. 120: 488Lv. 140: 528Lv. 200: 648
- AttackLv. 1: 15Lv. 30: 95Lv. 45: 140Lv. 100: 327Lv. 120: 359Lv. 140: 391Lv. 200: 487
- DefenseLv. 1: 10Lv. 30: 32Lv. 45: 44Lv. 100: 88Lv. 120: 96Lv. 140: 104Lv. 200: 128
- Sp. AtkLv. 1: 30Lv. 30: 126Lv. 45: 180Lv. 100: 400Lv. 120: 440Lv. 140: 480Lv. 200: 600
- Sp. DefLv. 1: 10Lv. 30: 32Lv. 45: 44Lv. 100: 88Lv. 120: 96Lv. 140: 104Lv. 200: 128
- SpeedLv. 1: 25Lv. 30: 108Lv. 45: 156Lv. 100: 354Lv. 120: 390Lv. 140: 426Lv. 200: 534
Sync pair
Moves
5- Confusion
Psychic·Special·Power 18-21·Accuracy 100·1 gauge·Opponent (one)Has a chance (10%) of leaving the target confused.
- Psychic
Psychic·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Nowhere to Hide!Trainer moveStatus·2 MP·Self
Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.
- Shadow Ball
Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.
- World Domination PsystrikeSync move
Psychic·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
1- Power Reserves 2
Powers up the user's moves when it is in a pinch.
Sync grid
5050 tiles, 207 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
- Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Shadow Ball: On a Roll 1Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- World Domination Psystrike: Power +25World Domination Psystrike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- World Domination Psystrike: Power +25World Domination Psystrike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- World Domination Psystrike: Power +25World Domination Psystrike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- World Domination Psystrike: Power +25World Domination Psystrike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Psychic: Move Gauge Refresh 3Move: Psychic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Psychic: On a Roll 2Move: Psychic Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Psychic: On a Roll 2Move: Psychic Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Shadow Ball: Move Gauge Refresh 3Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Confusion: Move Gauge Refresh 3Move: Confusion Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Nowhere to Hide!: MP Refresh 2Move: Nowhere to Hide! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Nowhere to Hide!: Move Gauge Refresh 3Move: Nowhere to Hide! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Weird Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Critical Strike 3Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
Giovanni & Mewtwo
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