Avery & Slowking

Galar

Avery & Slowking

★★★★★

/Psychic/Field

Introduction

Avery & Slowking is a 5-star Psychic sync pair in Pokémon Masters EX. Avery & Slowking's role is Field. Faction: Galar.

Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam, Caitlin & Reuniclus and 32 more.

Avery & Slowking's banners

All banners
  • 28 November 2025 to 7 January 2026Special Present! (2025-11)
  • 12 July 2024 to 7 August 2024Avery Poké Fair Scout

Stats

  • HP258th835
  • Attack296th408
  • Defense439th211
  • Sp. Atk23rd592
  • Sp. Def287th245
  • Speed404th366

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 177Lv. 45: 249Lv. 100: 535Lv. 120: 595Lv. 140: 655Lv. 200: 835
  • AttackLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
  • DefenseLv. 1: 11Lv. 30: 33Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
  • Sp. AtkLv. 1: 16Lv. 30: 75Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • SpeedLv. 1: 10Lv. 30: 47Lv. 45: 83Lv. 100: 226Lv. 120: 254Lv. 140: 282Lv. 200: 366

As Slowking

  • HPLv. 1: 102Lv. 30: 177Lv. 45: 249Lv. 100: 535Lv. 120: 595Lv. 140: 655Lv. 200: 835
  • AttackLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
  • DefenseLv. 1: 11Lv. 30: 33Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
  • Sp. AtkLv. 1: 16Lv. 30: 75Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • SpeedLv. 1: 10Lv. 30: 47Lv. 45: 83Lv. 100: 226Lv. 120: 254Lv. 140: 282Lv. 200: 366

Sync pair

TrainerAvery
PokémonSlowking (Galarian Form) (Galarian Form)
TypePsychic
WeaknessDark
RoleField, EX role Support (since 14 Jul 2024)
Base rarity5★
How to getPoké Fair scout
Released14 Jul 2024
6★ EXAvailable since 14 Jul 2024
ThemesPsychic, Galar, Gym Leader, Glasses

Moves

5
  • Eerie Spell
    Psychic·Special·Power 160-192·Accuracy 100·4 gauge·Opponent (one)

    No additional effect.

  • Galar Analysis
    Status·2 gauge·2 MP·Ally: Field

    Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Galar Circle (Special) to the allied field of play. Galar Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

  • Classy Chilly Reception
    Ice·Status·2 gauge·1 MP·Opponent (all)

    Activation Condition: When a circle is applied to the allied field of play. Deactivation Condition: When there are no longer any circles applied to the allied field of play. Never misses. Lowers the Defense, Sp. Def, and evasiveness of all opposing sync pairs by 3 stat ranks. Causes a hailstorm. Applies the No Stat Increases effect to the opponent's field of play. Applies the Stat Reduction Defense effect to the allied field of play. Returns lowered stats of all allied sync pairs to normal.

  • ESP!Trainer move
    Status·1 MP·Ally (one)

    Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to an ally.

  • Elegant Psychic BeamSync move
    Psychic·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Set Allied/Entire Field Effect: Free Move Next 9

    Applies the Free Move Next effect to the user when it activates a field effect on either the entire field of play or the allied field of play.

  • Hail: Physical DR 3

    Reduces physical attack move damage taken by allies during a hailstorm.

  • Team Hail Immunity

    Protects all allied sync pairs from damage from a hailstorm.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSuperdup…lv 17 energyHit: Att…lv 910 energyMax Move…lv 210 energyUnflappa…5 energyImpervio…10 energySet Alli…lv 910 energySpe+52 energyHP+102 energyEerie Sp…Power +23 energyEerie Sp…Power +23 energyEerie Sp…Power +23 energyCircle: …lv 17 energyCircle: …lv 28 energyGalar C …lv 310 energyBetter P…lv 310 energySpA+52 energyDef+52 energySpD+52 energySpe+52 energyHP+102 energySpA+52 energyHeavy Ha…lv 28 energy1st Time…8 energyClassy C…Move Gau…7 energyHail: Te…lv 210 energyHail Ale…lv 510 energySpe+52 energyDef+52 energySpD+52 energySpA+52 energySpe+52 energyDef+52 energyPrecogni…lv 29 energyESP!MP Refre…7 energyWeird Re…lv 18 energyBrainpow…10 energyGalar An…MP Refre…10 energyHP+102 energyClearhea…5 energyEerie Sp…Power +23 energyEerie Sp…Power +23 energyEerie Sp…Move Gau…7 energyNatural …7 energyQuick Cu…7 energyMax Mind…Power +1008 energyMAX Coun…lv 210 energyElegant …Power +255 energyElegant …Power +255 energy

54 tiles, 273 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Eerie Spell: Power +2Eerie Spell: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Eerie Spell: Power +2Eerie Spell: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Eerie Spell: Power +2Eerie Spell: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Eerie Spell: Power +2Eerie Spell: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Eerie Spell: Power +2Eerie Spell: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Elegant Psychic Beam: Power +25Elegant Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Elegant Psychic Beam: Power +25Elegant Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Superduper Effective 1Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Classy Chilly Reception: Move Gauge Refresh 9Move: Classy Chilly Reception Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • ESP!: MP Refresh 2Move: ESP! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Eerie Spell: Move Gauge Refresh 3Move: Eerie Spell Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Heavy Hail 2Powers up the user's sync move during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • 1st Time Half HP: HailCauses a hailstorm the first time the user's HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Weird Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Max Mindstorm: Power +100Max Mindstorm: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Precognition 2Quickly charges the user's move gauge when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Hit: Attack ↓ & Sp. Atk ↓ 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Max Move Hit: Team Sp. Def ↓ 2Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks when the user's max move targeting an opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Set Allied/Entire Field Effect: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when it activates a field effect on either the entire field of play or the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Galar C (Special) Extension 3Extends the duration of Galar Circle (Special) when Galar Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Better Prepared 3Powers up the user's moves when none of the target's stats are raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hail: Team Moves ↑ 2Powers up the moves of all allied sync pairs during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hail Alert 5Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Galar Analysis: MP Refresh 2Move: Galar Analysis Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Avery & Slowking

Art

Avery & Slowking key art

More Psychic sync pairs

All sync pairs