
Unova
Bellelba & Swoobat
★★★★★
/
Psychic/Tech
Introduction
Bellelba & Swoobat is a 5-star Psychic sync pair in Pokémon Masters EX. Bellelba & Swoobat's role is Tech. Faction: Unova.
On the Pokémon Masters EX tier list Bellelba & Swoobat is B tier, 136th of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bianca & Musharna, Blue & Alakazam, Caitlin & Reuniclus and 32 more.
Bellelba & Swoobat's banners
All banners- 13 May 2026 to 2 June 2026Costume Tiered Scout (2026-05)
- 13 May 2026 to 2 June 2026Super Spotlight Costume Scout (2026-05)
- 26 April 2024 to 16 May 2024Bellelba Costume Tiered Scout
- 26 April 2024 to 16 May 2024Bellelba Costume Scout
- 1 June 2023 to 1 June 2025Costume Tiered Scout (2023-06)
- 1 June 2023 to 1 June 2025Super Spotlight Costume Scout (2023-06)
Stats
- HP374th of 765815
- Attack486th of 765265
- Defense92nd of 765357
- Sp. Atk575th of 765204
- Sp. Def94th of 765357
- Speed56th of 765497
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 171Lv. 45: 240Lv. 100: 515Lv. 120: 575Lv. 140: 635Lv. 200: 815
- AttackLv. 1: 15Lv. 30: 42Lv. 45: 66Lv. 100: 165Lv. 120: 185Lv. 140: 205Lv. 200: 265
- DefenseLv. 1: 16Lv. 30: 52Lv. 45: 85Lv. 100: 217Lv. 120: 245Lv. 140: 273Lv. 200: 357
- Sp. AtkLv. 1: 8Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. DefLv. 1: 16Lv. 30: 52Lv. 45: 85Lv. 100: 217Lv. 120: 245Lv. 140: 273Lv. 200: 357
- SpeedLv. 1: 16Lv. 30: 65Lv. 45: 110Lv. 100: 297Lv. 120: 337Lv. 140: 377Lv. 200: 497
Sync pair
Moves
5- Zen Headbutt
Psychic·Physical·Power 51-61·Accuracy 90·2 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Critical ShieldStatus·2 MP·Ally: Field
Applies the Critical-Hit Defense effect to the allied field of play.
- Give Me Energy!Trainer moveStatus·1 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
- Rule the Enchanted Land Psychic ImpactSync move
Psychic·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Rules of the Enchanted Land
The user's Defense and Sp. Def increase 20% when effects that apply only to the allied field of play are in effect. Extends the duration of the Critical-Hit Defense effect when the Critical-Hit Defense effect is applied to the allied field of play.
- Allied Field Effect & Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while effects that apply only to the allied field of play are in effect.
- Crit-Hit Defense: Physical & Special DR
Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play when the user applies the Critical-Hit Defense effect.
Sync grid
4848 tiles, 228 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Zen Headbutt: Power +4Zen Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zen Headbutt: Power +4Zen Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zen Headbutt: Power +4Zen Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zen Headbutt: Power +4Zen Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zen Headbutt: Power +4Zen Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Zen Headbutt: Accuracy +10Zen Headbutt: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Rule the Enchanted Land Psychic Impact: Power +25Rule the Enchanted Land Psychic Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Rule the Enchanted Land Psychic Impact: Power +25Rule the Enchanted Land Psychic Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Zen Headbutt: Move Gauge Refresh 3Move: Zen Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Tighten Up 9Raises the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Critical Shield: MP Refresh 1Move: Critical Shield Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Toughen Up 9Raises the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Premonition 2Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Give Me Energy!: Team Critical Command 9Move: Give Me Energy! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Catalytic AccelerationApplies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Take Hit: Team Sp. Atk ↑ 9Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Persisting Barrier 5Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Zen Headbutt: Aggravation 1Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Beef Up 9Raises the Attack of all allied sync pairs by 1 stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Persisting Shield 5Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Bellelba & Swoobat
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