Elio & Espeon

Alola

Elio & Espeon

★★★★★

/Psychic/Support

Btier

Introduction

Elio & Espeon is a 5-star Psychic sync pair in Pokémon Masters EX. Elio & Espeon's role is Support. Faction: Alola.

On the Pokémon Masters EX tier list Elio & Espeon is B tier, 214th of the 608 sync pairs ranked.

Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.

Elio & Espeon's banners

All banners
  • 21 November 2025 to 5 December 2025Eevee Day Celebration Tiered Scout (2025-11)
  • 21 November 2024 to 25 December 2024Eevee Day Celebration Tiered Scout B
  • 21 November 2024 to 25 December 2024Eevee Day Celebration! (2024-11)
  • 21 November 2023 to 8 December 2023Eevee Day Celebration Tiered Scout
  • 21 November 2023 to 8 December 2023Eevee Day Celebration! (2023-11)

Stats

  • HP290th830
  • Attack229th444
  • Defense421st214
  • Sp. Atk75th551
  • Sp. Def327th227
  • Speed148th444

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 97Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 14Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • Sp. AtkLv. 1: 16Lv. 30: 71Lv. 45: 122Lv. 100: 331Lv. 120: 375Lv. 140: 419Lv. 200: 551
  • Sp. DefLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
  • SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444

Sync pair

TrainerElio
PokémonEspeon
TypePsychic
WeaknessBug
RoleSupport, EX role Tech (since 21 Nov 2023)
Base rarity5★
How to getVariety scout
Released21 Nov 2023
6★ EXAvailable since 21 Nov 2023
ThemesPsychic, Alola, Main Character, Nature Lover

Moves

5
  • Confusion
    Psychic·Special·Power 18-21·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target confused.

  • Morning Sun
    Normal·Status·2 gauge·2 MP·Self

    Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.

  • Psychic
    Psychic·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.

  • Mysterious Power!Trainer move
    Status·2 MP·Ally (all)

    Raises the user's Sp. Atk by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.

  • Shining High Shattered PsycheSync move
    Psychic·Special·Power 200-240·Opponent (one)

    The more the target's Sp. Def is lowered, the greater the power of this attack.

Passive skills

3
  • Weird World

    Turns the field of play's terrain into Psychic Terrain after using the user's sync move.

  • Psychic Terrain: Team Condition Nullification

    Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Psychic Terrain.

  • P-Move/S-Move on Opp: Sp. Def ↓2 9

    Lowers the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 2 stat ranks after using the user's sync move targeting that opponent.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyDef+52 energySpD+52 energyHP+102 energyConfusionPower +43 energyConfusionPower +43 energyConfusionPower +43 energyConfusionMove Gau…7 energyConfusionAggravat…9 energyStop Hit…lv 57 energySmarty-P…10 energyHP+102 energySpe+52 energyPsychicPower +33 energyPsychicPower +33 energyPsychicPower +33 energyPsychicOn a Rol…8 energySpA+104 energyPsychicMove Gau…8 energyBraintea…10 energySpe+52 energyPsychicPower +33 energyStalwart5 energyPsychicPower +33 energyWeird Re…lv 18 energyMysterio…MP Refre…7 energyMysterio…Full-Bra…7 energyPrecogni…lv 28 energyP-Move/S…lv 910 energySpA+52 energyDef+52 energySpD+52 energyHP+102 energyClearhea…5 energyConfusionPower +43 energyConfusionPower +43 energyMorning …Move Gau…7 energySafety T…10 energyMorning …MP Refre…7 energyMorning …Master H…10 energyShining …Power +255 energyShining …Power +255 energy

48 tiles, 209 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Confusion: Power +4Confusion: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Shining High Shattered Psyche: Power +25Shining High Shattered Psyche: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shining High Shattered Psyche: Power +25Shining High Shattered Psyche: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Confusion: Move Gauge Refresh 3Move: Confusion Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Stop Hitting Yourself 5Raises the chance that an opponent will attack themselves due to being confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mysterious Power!: MP Refresh 3Move: Mysterious Power! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mysterious Power!: Full-Bracing Command 9Move: Mysterious Power! Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Morning Sun: Move Gauge Refresh 3Move: Morning Sun Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Morning Sun: MP Refresh 2Move: Morning Sun Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Psychic: On a Roll 2Move: Psychic Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Psychic: Move Gauge Refresh 9Move: Psychic Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Weird Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Precognition 2Quickly charges the user's move gauge when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Confusion: Aggravation 9Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • P-Move/S-Move on Opp: Attack↓2 9Lowers the target's Attack by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 2 stat ranks after using the user's sync move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Morning Sun: Master Healer 1Move: Morning Sun Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Elio & Espeon

Art

Elio & Espeon key art

More Psychic sync pairs

All sync pairs