
Unova
Hilda (Champion) & Iron Leaves
★★★★★
/
Psychic
Introduction
Hilda (Champion) & Iron Leaves is a 5-star Psychic sync pair in Pokémon Masters EX. Faction: Unova.
On the Pokémon Masters EX tier list Hilda (Champion) & Iron Leaves is S tier, 14th of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Hilda (Champion) & Iron Leaves's banners
All banners- 28 November 2025 to 7 January 2026Special Present! (2025-11)
Stats
- HP68th of 765886
- Attack104th of 765510
- Defense554th of 765191
- Sp. Atk527th of 765240
- Sp. Def463rd of 765209
- Speed189th of 765440
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 115Lv. 30: 194Lv. 45: 269Lv. 100: 566Lv. 120: 630Lv. 140: 694Lv. 200: 886
- AttackLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- DefenseLv. 1: 8Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 127Lv. 140: 143Lv. 200: 191
- Sp. AtkLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
- Sp. DefLv. 1: 9Lv. 30: 31Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- SpeedLv. 1: 9Lv. 30: 53Lv. 45: 95Lv. 100: 260Lv. 120: 296Lv. 140: 332Lv. 200: 440
Sync pair
Moves
5- Giga Impact
Normal·Physical·Power 223-267·Accuracy 90·4 gauge·Opponent (one)No additional effect.
- Booster EnergyStatus·2 MP·Self
Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank.
- Shining Sword Psyblade
Psychic·Physical·Power 350-420·2 gauge·1 MP·Opponent (all)Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Makes the target flinch. The power of this move is not lowered even if there are multiple targets. This attack's power increases 50% when a terrain applies to the field of play. Turns the field of play's terrain into Electric Terrain when the terrain is Electric Terrain. Turns the field of play's terrain into Grassy Terrain when the terrain is Grassy Terrain. Turns the field of play's terrain into Psychic Terrain when the terrain is Psychic Terrain.
- Glory of the Burning Fight!Trainer moveStatus·1 MP·Entire Field
Turns the field of play's terrain into Electric Terrain. Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 2 ranks.
- A Future of Helping One Another PsybladeSync move
Psychic·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Unova's Hotblooded Girl
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.
- Shining Blades of the Future
Grants all of the following effects when the user uses move or an ally turns the field of play's terrain into Electric Terrain: Reduces the user's sync move countdown by 1. Increases the user's Physical Moves ↑ Next effect by 2 ranks.
- Future-Honed Strike
Normal-type moves become Psychic-type moves. Decreases the amount of move gauge slots the user needs to use move by 1. Lowers the target's Defense by 3 stat ranks when the user's attack move against it is successful.
- Unwavering Steel Justice
Powers up the user's sync move when a terrain applies to the field of play. Protects the user against critical hits when a terrain applies to the field of play.
Sync grid
5050 tiles, 219 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Shining Sword Psyblade: 1st Move: Restore MP 1Move: Shining Sword Psyblade Restores 1 MP of the user's move the first time that move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- T-Move: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shining Sword Psyblade: Power +2Shining Sword Psyblade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shining Sword Psyblade: Power +2Shining Sword Psyblade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shining Sword Psyblade: Power +2Shining Sword Psyblade: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shining Sword Psyblade: Power +2Shining Sword Psyblade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Shining Sword Psyblade: Power +2Shining Sword Psyblade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Giga Impact: Accuracy +10Giga Impact: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- A Future of Helping One Another Psyblade: Power +25A Future of Helping One Another Psyblade: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- A Future of Helping One Another Psyblade: Power +25A Future of Helping One Another Psyblade: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Giga Impact: Move Gauge Refresh 3Move: Giga Impact Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Booster Energy: MP Refresh 2Move: Booster Energy Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Shining Sword Psyblade: Move Gauge Refresh 3Move: Shining Sword Psyblade Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Booster Energy: Super Preparation 9Move: Booster Energy Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Turbo Charge 2Quickly charges the move gauge when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Precognition 2Quickly charges the user's move gauge when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Terrain: P-Moves ↑ & S-Moves ↑ 3Powers up the user's moves and sync move when a terrain applies to the field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Glory of the Burning Fight!: 1st Move: Restore MP 1Move: Glory of the Burning Fight! Restores 1 MP of the user's move the first time that move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Electric Terrain Extension 5Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Psychic TerrainTurns the field of play's terrain into Psychic Terrain the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Psychic Terrain Extension 5Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Hilda (Champion) & Iron Leaves
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