
Kalos
Calem & Meowstic
★★★★★
/
Psychic/Support
Introduction
Calem & Meowstic is a 5-star Psychic sync pair in Pokémon Masters EX. Calem & Meowstic's role is Support. Faction: Kalos.
On the Pokémon Masters EX tier list Calem & Meowstic is D tier, 594th of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Stats
- HP507th of 765761
- Attack621st of 765174
- Defense565th of 765175
- Sp. Atk378th of 765325
- Sp. Def539th of 765197
- Speed18th of 765556
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 83Lv. 30: 172Lv. 45: 229Lv. 100: 493Lv. 120: 549Lv. 140: 605Lv. 200: 761
- AttackLv. 1: 9Lv. 30: 33Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
- DefenseLv. 1: 10Lv. 30: 34Lv. 45: 49Lv. 100: 115Lv. 120: 127Lv. 140: 139Lv. 200: 175
- Sp. AtkLv. 1: 15Lv. 30: 57Lv. 45: 84Lv. 100: 205Lv. 120: 229Lv. 140: 253Lv. 200: 325
- Sp. DefLv. 1: 11Lv. 30: 37Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 197
- SpeedLv. 1: 23Lv. 30: 94Lv. 45: 139Lv. 100: 348Lv. 120: 392Lv. 140: 436Lv. 200: 556
As Meowstic
- HPLv. 1: 98Lv. 30: 187Lv. 45: 244Lv. 100: 508Lv. 120: 564Lv. 140: 620Lv. 200: 776
- AttackLv. 1: 12Lv. 30: 36Lv. 45: 51Lv. 100: 117Lv. 120: 129Lv. 140: 141Lv. 200: 177
- DefenseLv. 1: 13Lv. 30: 37Lv. 45: 52Lv. 100: 118Lv. 120: 130Lv. 140: 142Lv. 200: 178
- Sp. AtkLv. 1: 20Lv. 30: 64Lv. 45: 91Lv. 100: 223Lv. 120: 251Lv. 140: 279Lv. 200: 351
- Sp. DefLv. 1: 14Lv. 30: 40Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 200
- SpeedLv. 1: 32Lv. 30: 105Lv. 45: 153Lv. 100: 362Lv. 120: 406Lv. 140: 450Lv. 200: 570
Sync pair
Moves
5- Psybeam
Psychic·Special·Power 48-57·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target confused.
- X SpeedStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks.
- Thunder Wave
Electric·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target paralyzed.
- We're Not Done Yet!Trainer moveStatus·2 MP·Self
The smaller the user's percentage of remaining HP, the more it raises the user's Sp. Atk (can be raised by up to 4 stat ranks maximum). Restores the user's HP by approximately 40% of its maximum HP.
- Psychic Sync BeamSync move
Psychic·Special·Power 200-240·Opponent (one)No additional effect.
Passive skills
2- Acuity
Accuracy cannot be lowered.
- Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Evolution
Sync grid
4848 tiles, 198 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
- Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
- HP +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Mind-Bending Psychic: Power +25Mind-Bending Psychic: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mind-Bending Psychic: Power +25Mind-Bending Psychic: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Psybeam: Move Gauge Refresh 2Move: Psybeam Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Psybeam: Move Gauge Refresh 2Move: Psybeam Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Thunder Wave: Move Gauge Refresh 4Move: Thunder Wave Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Thunder Wave: Move Gauge Refresh 4Move: Thunder Wave Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- We're Not Done Yet!: MP Refresh 3Move: We're Not Done Yet! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Speed: MP Refresh 3Move: X Speed Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Speed: Pep Rally 1Move: X Speed Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Confusion Synergy 5Powers up the user's moves when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Aggravation 1Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Grand Entry 1Raises the user's Sp. Atk by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
- We're Not Done Yet!: Master Healer 2Move: We're Not Done Yet! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Fuzzy Strike 5Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Emergency Huddle 1Raises the Defense of all allied sync pairs by 1 stat rank the first time the user is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Paralysis Synergy 5Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Thunder Wave: Satisfied Snarl 9Move: Thunder Wave Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Pump Up 2Charges the user's move gauge by 2 for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by 2 instead after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
Calem & Meowstic
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