
Kanto
Blue & Alakazam
★★★★★
/
Psychic/Sprint
Introduction
Blue & Alakazam is a 5-star Psychic sync pair in Pokémon Masters EX. Blue & Alakazam's role is Sprint. Faction: Kanto.
On the Pokémon Masters EX tier list Blue & Alakazam is C tier, 452nd of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Caitlin & Reuniclus and 32 more.
Stats
- HP334th of 765826
- Attack155th of 765495
- Defense502nd of 765204
- Sp. Atk44th of 765566
- Sp. Def250th of 765250
- Speed97th of 765459
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 168Lv. 45: 240Lv. 100: 526Lv. 120: 586Lv. 140: 646Lv. 200: 826
- AttackLv. 1: 10Lv. 30: 60Lv. 45: 108Lv. 100: 295Lv. 120: 335Lv. 140: 375Lv. 200: 495
- DefenseLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. AtkLv. 1: 27Lv. 30: 83Lv. 45: 137Lv. 100: 346Lv. 120: 390Lv. 140: 434Lv. 200: 566
- Sp. DefLv. 1: 17Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
Sync pair
Moves
5- Thunder Wave
Electric·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target paralyzed.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Psychic
Psychic·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- That All You Got?Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks.
- Beat Them All Psychic BeamSync move
Psychic·Special·Power 200-240·Opponent (one)This attack's power increases when the target is paralyzed.
Passive skills
3- Head Start 1
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
- On a Roll 9
Raises the chance of lowering stat values with the additional effects of the user's moves.
- Hit Paralyzed Opp: Sp. Def ↓ 9
Lowers the target's Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
Sync grid
4848 tiles, 196 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psychic: Power +3Psychic: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Thunder Wave: Accuracy +10Thunder Wave: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Beat Them All Psychic Beam: Power +25Beat Them All Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Beat Them All Psychic Beam: Power +25Beat Them All Psychic Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Thunder Wave: Move Gauge Refresh 3Move: Thunder Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: Barricade 1Move: Dire Hit + Raises the user's Sp. Def by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Psychic: Move Gauge Refresh 3Move: Psychic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- That All You Got?: MP Refresh 2Move: That All You Got? Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- That All You Got?: Hit and Heal 9Move: That All You Got? Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Shocked Hit Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Paralysis Synergy 3Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Befuddle 1Lowers the Sp. Def of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Blue & Alakazam
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