
Unova
Caitlin & Reuniclus
★★★★★
/
Psychic/Strike (Special)
Introduction
Caitlin & Reuniclus is a 5-star Psychic sync pair in Pokémon Masters EX. Caitlin & Reuniclus's role is Strike (Special). Faction: Unova.
On the Pokémon Masters EX tier list Caitlin & Reuniclus is C tier, 345th of the 608 sync pairs ranked.
Other Psychic sync pairs in Pokémon Masters EX: Akari & Mime Jr, Avery & Slowking, Bede (Champion) & Articuno, Bellelba & Swoobat, Bianca & Musharna, Blue & Alakazam and 32 more.
Caitlin & Reuniclus's banners
All banners- 24 April 2022 to 27 April 2022Triple Feature Spotlight Scout (2022-04)
- 22 March 2021 to 25 March 2021Hilbert and Caitlin Spotlight Scout
- 16 September 2020 to 30 September 2020Sabrina and Caitlin Spotlight Scout
- 20 April 2020 to 4 May 2020Caitlin Spotlight Scout (2020-04)
- 31 October 2019 to 14 November 2019Caitlin Spotlight Scout
Stats
- HP579th of 765713
- Attack586th of 765205
- Defense439th of 765211
- Sp. Atk73rd of 765553
- Sp. Def440th of 765212
- Speed630th of 765295
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 99Lv. 30: 162Lv. 45: 222Lv. 100: 453Lv. 120: 505Lv. 140: 557Lv. 200: 713
- AttackLv. 1: 9Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
- DefenseLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
- Sp. AtkLv. 1: 18Lv. 30: 73Lv. 45: 124Lv. 100: 333Lv. 120: 377Lv. 140: 421Lv. 200: 553
- Sp. DefLv. 1: 11Lv. 30: 34Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- SpeedLv. 1: 9Lv. 30: 38Lv. 45: 65Lv. 100: 175Lv. 120: 199Lv. 140: 223Lv. 200: 295
Sync pair
Moves
5- Hidden Power
Psychic·Special·Power 50-60·Accuracy 100·2 gauge·Opponent (one)No additional effect.
- Move Gauge BoostStatus·2 MP·Self
Charges the user's move gauge by 3.
- Psychic
Psychic·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Don't Bore Me!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks. Raises the user's Defense and Sp. Def by 1 stat rank.
- Broken Sleep PsychicSync move
Psychic·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Antitoxin
Prevents the user from getting poisoned or badly poisoned.
- Flameproof
Prevents the user from getting burned.
- Escape Artist
Prevents the user from becoming trapped.
Sync grid
5454 tiles, 216 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Hidden Power: Power +4Hidden Power: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Hidden Power: Power +4Hidden Power: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Hidden Power: Power +4Hidden Power: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Hidden Power: Power +4Hidden Power: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hidden Power: Power +4Hidden Power: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hidden Power: Power +4Hidden Power: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Don't Bore Me!: Critical Eye 2Move: Don't Bore Me! Raises the user's critical-hit rate by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Psychic: Power +4Psychic: Power ↑ +4 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Psychic: Power +4Psychic: Power ↑ +4 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Psychic: Power +4Psychic: Power ↑ +4 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Psychic: Power +4Psychic: Power ↑ +4 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Psychic: Power +4Psychic: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Psychic: Power +4Psychic: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Broken Sleep Psychic: Power +25Broken Sleep Psychic: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Broken Sleep Psychic: Power +25Broken Sleep Psychic: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Broken Sleep Psychic: Power +25Broken Sleep Psychic: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Broken Sleep Psychic: Power +25Broken Sleep Psychic: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sync Power FluxThe fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Super Freebie 9Applies the Free Move Next effect to the user when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Psychic: Move Gauge Refresh 2Move: Psychic Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Psychic: Move Gauge Refresh 2Move: Psychic Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Hidden Power: Move Gauge Refresh 4Move: Hidden Power Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Don't Bore Me!: MP Refresh 3Move: Don't Bore Me! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Move Gauge Boost: MP Refresh 3Move: Move Gauge Boost Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Catalytic Cure 2Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hidden Power: Hype Up 1Move: Hidden Power Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Hidden Power: Propulsion 1Move: Hidden Power Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- HP +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Move Gauge Boost: Move Gauge Refresh 9Move: Move Gauge Boost Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Caitlin & Reuniclus
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