Ash & Pikachu

Ash & Pikachu

5-starElectricStrike (Special)S tier

Introduction

Ash & Pikachu is a 5-star Electric character in Pokémon Masters EX. Ash & Pikachu's role is Strike (Special). Faction: Kanto.

On our Pokémon Masters EX tier list Ash & Pikachu is S tier, 3rd of the 311 characters ranked, from where 7 current tier lists put Ash & Pikachu.

Other Electric characters in Pokémon Masters EX: Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton, Elesa (Classic) & Emolga and 34 more.

Stats

  • HP1,023
  • ATK412
  • DEF243
  • SP.ATK683
  • SP.DEF243
  • SPD395

5 Star Max Potential Stats. Each bar is measured against the highest value in the Pokémon Masters EX roster.

Skills

9
  • Kanto Spirit

    Passive · Master

    Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)

  • Ash's Passion

    Passive

    Powers up the user's moves. Decreases the amount of move gauge slots the user needs to use moves by 1. The user's moves never misses.

  • Ash's Tenacity

    Passive

    When the user enters battle with full HP, applies the Enduring effect to it. When the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again.

  • Initial Pinch Special Boost 2

    Passive

    Increases the user's Special Moves ↑ Next effect by 2 ranks the first time it is in a pinch each battle.

  • Thunder

    Move · Electric · Special · Power 124-148 · Accuracy 70 · 3 (Gauge) · Opponent

    Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.

  • Not Gonna Lose!

    Move · 1 (Max Uses) · Self

    Restores the user's HP by approximately 20% of its maximum HP. Charges the user's move gauge by 6. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Applies the Damage Guard Next effect to the user.

  • Best Buddies Thunderbolt

    Move · Electric · Special · Power 400-480 · 1 (Max Uses) · Opponent

    Activation Condition: When the user uses any moves three times. Deactivation Condition: Cannot be deactivated. Never misses. Uses a maximum of 6 slots of the user's move gauge. The more amount used, the greater the power of this attack.

  • Going All Out!

    Move · 1 (Max Uses) · Self

    Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. In addition, raises the user's Sp. Atk and Speed by 2 stat ranks when the user's remaining HP is at half or more.

  • Best Buds 10,000,000 Volt Thunderbolt

    Sync Move · Electric · Power 250-300

    Except in certain circumstances, successful hits with this attack become critical hits. EX Sync Effect: Move targets all Opponents

More Electric characters

All characters