
Ash & Pikachu
5-star/Electric/Strike (Special)S tier
Introduction
Ash & Pikachu is a 5-star Electric character in Pokémon Masters EX. Ash & Pikachu's role is Strike (Special). Faction: Kanto.
On our Pokémon Masters EX tier list Ash & Pikachu is S tier, 3rd of the 311 characters ranked, from where 7 current tier lists put Ash & Pikachu.
Other Electric characters in Pokémon Masters EX: Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton, Elesa (Classic) & Emolga and 34 more.
Stats
- HP1,023
- ATK412
- DEF243
- SP.ATK683
- SP.DEF243
- SPD395
5 Star Max Potential Stats. Each bar is measured against the highest value in the Pokémon Masters EX roster.
Skills
9Kanto Spirit
Passive · MasterPowers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Ash's Passion
PassivePowers up the user's moves. Decreases the amount of move gauge slots the user needs to use moves by 1. The user's moves never misses.
Ash's Tenacity
PassiveWhen the user enters battle with full HP, applies the Enduring effect to it. When the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again.
Initial Pinch Special Boost 2
PassiveIncreases the user's Special Moves ↑ Next effect by 2 ranks the first time it is in a pinch each battle.
Thunder
Move · Electric · Special · Power 124-148 · Accuracy 70 · 3 (Gauge) · OpponentNever misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.
Not Gonna Lose!
Move · 1 (Max Uses) · SelfRestores the user's HP by approximately 20% of its maximum HP. Charges the user's move gauge by 6. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Applies the Damage Guard Next effect to the user.
Best Buddies Thunderbolt
Move · Electric · Special · Power 400-480 · 1 (Max Uses) · OpponentActivation Condition: When the user uses any moves three times. Deactivation Condition: Cannot be deactivated. Never misses. Uses a maximum of 6 slots of the user's move gauge. The more amount used, the greater the power of this attack.
Going All Out!
Move · 1 (Max Uses) · SelfRaises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. In addition, raises the user's Sp. Atk and Speed by 2 stat ranks when the user's remaining HP is at half or more.
Best Buds 10,000,000 Volt Thunderbolt
Sync Move · Electric · Power 250-300Except in certain circumstances, successful hits with this attack become critical hits. EX Sync Effect: Move targets all Opponents



