
Ethan (Champion) & Raikou
5-star/Electric/Support
Introduction
Ethan (Champion) & Raikou is a 5-star Electric character in Pokémon Masters EX. Ethan (Champion) & Raikou's role is Support. Faction: Johto.
Other Electric characters in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 34 more.
Stats
- HP1,040
- ATK356
- DEF470
- SP.ATK356
- SP.DEF484
- SPD526
5 Star Max Potential Stats. Each bar is measured against the highest value in the Pokémon Masters EX roster.
Skills
10Johto's Thundering Legend
Passive · MasterPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Raises the sync buff of the user's team by one rank the first time its sync move is used each battle.
Earth-Shaking Roar
PassiveGrants all of the following effects when the terrain is Electric Terrain: Powers up the moves of all allied sync pairs. Powers up the sync moves of all allied sync pairs. Reduces attack move damage taken by allies.
Rough and Swirling Electric Energy
PassiveRaises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by two stat ranks when the user's attack move is successful.
Debut / 1st S-Move: Johto C (Phys & Spec) on Field
PassiveApplies Johto Circle (Physical) and Johto Circle (Special) to the allied field of play the first time the user enters a battle each battle. Applies Johto Circle (Physical) and Johto Circle (Special) to the allied field of play the first time the user's sync move is used each battle.
Sync Damage Guard
Guaranteed Cookie SkillApplies the Damage Guard Next effect to the user the first time its sync move is used each battle.
Reigning Thunder Fang
Move · Electric · Physical · Power 150-180 · OpponentActivation Condition: When a circle is applied to the allied field of play. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Defense by two stat ranks. Leaves the target paralyzed. Has a chance (50%) of making the target flinch.
Max Revive
Move · 1 (Gauge) 1 (Max Uses) · An allyApplies the Endure and Restore effect to an ally.
Thunderous Roar Wild Charge
Move · Electric · Physical · Power 150-180 · 2 (Gauge) 3 (Max Uses) · All opponentsActivation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. The power of this move is not lowered even if there are multiple targets. Turns the field of play's terrain into Electric Terrain. Reduces the user's sync move countdown by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Thundering Glory!
Move · 2 (Max Uses) · All alliesRestores the user's HP by approximately 20% of its maximum HP. Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. Applies the Gradual Healing effect to all allied sync pairs.
Lightning Dasher Wild Charge
Sync Move · Electric · Power 250-300No additional effect EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.



