
Kalos
Clemont & Magneton
★★★★
/
Electric/Tech
Introduction
Clemont & Magneton is a 4-star Electric sync pair in Pokémon Masters EX. Clemont & Magneton's role is Tech. Faction: Kalos.
On the Pokémon Masters EX tier list Clemont & Magneton is C tier, 402nd of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Elesa (Classic) & Emolga and 38 more.
Stats
- HP579th of 765713
- Attack549th of 765224
- Defense163rd of 765300
- Sp. Atk551st of 765219
- Sp. Def167th of 765300
- Speed148th of 765444
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 88Lv. 30: 151Lv. 45: 211Lv. 100: 453Lv. 120: 505Lv. 140: 557Lv. 200: 713
- AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- DefenseLv. 1: 13Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
- Sp. AtkLv. 1: 7Lv. 30: 30Lv. 45: 51Lv. 100: 139Lv. 120: 155Lv. 140: 171Lv. 200: 219
- Sp. DefLv. 1: 13Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
- SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
Sync pair
Moves
5- Spark
Electric·Physical·Power 42-50·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of leaving the target paralyzed.
- X Accuracy AllStatus·2 MP·Ally (all)
Raises the accuracy of all allied sync pairs by 2 stat ranks.
- Screech
Normal·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Defense by 2 stat ranks.
- Eureka!Trainer moveStatus·2 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
- Thanks to Science Electric ImpactSync move
Electric·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
- Vigilance
Protects the user against critical hits.
- Lithe
Prevents the user from getting paralyzed.
Sync grid
4848 tiles, 211 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Spark: Power +3Spark: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Spark: Power +3Spark: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Spark: Power +3Spark: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Spark: Power +3Spark: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Spark: Power +3Spark: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Thanks to Science Electric Impact: Power +25Thanks to Science Electric Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Thanks to Science Electric Impact: Power +25Thanks to Science Electric Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Spark: Move Gauge Refresh 1Move: Spark Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Spark: Move Gauge Refresh 3Move: Spark Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Accuracy All: Move Gauge Refresh 3Move: X Accuracy All Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- X Accuracy All: MP Refresh 2Move: X Accuracy All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Eureka!: Move Gauge Refresh 3Move: Eureka! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Eureka!: MP Refresh 2Move: Eureka! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Shock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Electrorepulsion 3Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Toughen Up 2Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Spark: Hostile Environment 1Move: Spark Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Tighten Up 3Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Screech: Charging Infliction 2Move: Screech Charges the user's move gauge by 2 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Clemont & Magneton
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