
Unova
Elesa & Zebstrika
★★★★★
/
Electric
Introduction
Elesa & Zebstrika is a 5-star Electric sync pair in Pokémon Masters EX. Faction: Unova.
On the Pokémon Masters EX tier list Elesa & Zebstrika is C tier, 334th of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.
Elesa & Zebstrika's banners
All banners- 11 December 2021 to 14 December 2021Triple Feature Spotlight Scout (2021-12)
- 6 May 2021 to 9 May 2021Triple Feature Spotlight Scout
- 2 October 2020 to 5 October 2020Elesa and Clemont Spotlight Scout
- 17 October 2019 to 31 October 2019Elesa Spotlight Scout
Stats
- HP3rd of 7651,140
- Attack225th of 765450
- Defense657th of 765151
- Sp. Atk517th of 765249
- Sp. Def658th of 765151
- Speed63rd of 765489
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 202Lv. 45: 304Lv. 100: 700Lv. 120: 788Lv. 140: 876Lv. 200: 1,140
- AttackLv. 1: 23Lv. 30: 66Lv. 45: 105Lv. 100: 270Lv. 120: 306Lv. 140: 342Lv. 200: 450
- DefenseLv. 1: 10Lv. 30: 24Lv. 45: 36Lv. 100: 91Lv. 120: 103Lv. 140: 115Lv. 200: 151
- Sp. AtkLv. 1: 16Lv. 30: 40Lv. 45: 61Lv. 100: 149Lv. 120: 169Lv. 140: 189Lv. 200: 249
- Sp. DefLv. 1: 10Lv. 30: 24Lv. 45: 36Lv. 100: 91Lv. 120: 103Lv. 140: 115Lv. 200: 151
- SpeedLv. 1: 20Lv. 30: 68Lv. 45: 113Lv. 100: 289Lv. 120: 329Lv. 140: 369Lv. 200: 489
Sync pair
Moves
5- Spark
Electric·Physical·Power 42-50·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of leaving the target paralyzed.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Wild Charge
Electric·Physical·Power 125-150·Accuracy 100·3 gauge·Opponent (one)The user also takes 20% of the damage it dealt to the target.
- Electrifying!Trainer moveStatus·2 MP·Self
Restores the user's HP by approximately 40% of its maximum HP. Applies the Critical Hit Next effect to the user.
- Shining Spotlight Wild ChargeSync move
Electric·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
2- Fast-Track 2
Has a chance (30%) of raising the user's Speed by one stat rank when its Pokémon uses a move.
- Lithe
Prevents the user from getting paralyzed.
Sync grid
5454 tiles, 244 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Electrifying!: Fleet Feet 2Move: Electrifying! Raises the user's Speed by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Critical Eye 1Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Spark: Power +4Spark: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Spark: Power +4Spark: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Spark: Power +4Spark: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Spark: Power +4Spark: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Spark: Power +4Spark: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Wild Charge: Power +3Wild Charge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Shining Spotlight Wild Charge: Power +25Shining Spotlight Wild Charge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shining Spotlight Wild Charge: Power +25Shining Spotlight Wild Charge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Brawn Sync 5Powers up the user's sync move when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Standfast 9Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Wild Charge: Move Gauge Refresh 3Move: Wild Charge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Standfast 5Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Standfast 5Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Spark: Move Gauge Refresh 3Move: Spark Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Electrifying!: MP Refresh 2Move: Electrifying! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Spark: Hostile Environment 1Move: Spark Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Fast-Track 2Has a chance (30%) of raising the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Fierce Entry 1Raises the user's Attack by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Paralysis Synergy 3Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Burst InApplies the Critical Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pressure Cooker 2Has a chance (30%) of reducing the user's sync move countdown by one when it is in a pinch. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Agile Entry 2Raises the user's evasiveness by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Elesa & Zebstrika
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