
Galar
Ball Guy & Voltorb
★★★★
/
Electric/Support
Introduction
Ball Guy & Voltorb is a 4-star Electric sync pair in Pokémon Masters EX. Ball Guy & Voltorb's role is Support. Faction: Galar.
On the Pokémon Masters EX tier list Ball Guy & Voltorb is D tier, 472nd of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton, Elesa (Classic) & Emolga and 38 more.
Stats
- HP481st of 765771
- Attack363rd of 765352
- Defense535th of 765195
- Sp. Atk154th of 765490
- Sp. Def544th of 765195
- Speed269th of 765402
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 161Lv. 45: 227Lv. 100: 491Lv. 120: 547Lv. 140: 603Lv. 200: 771
- AttackLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- DefenseLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
- Sp. AtkLv. 1: 20Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
- Sp. DefLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
- SpeedLv. 1: 24Lv. 30: 63Lv. 45: 99Lv. 100: 242Lv. 120: 274Lv. 140: 306Lv. 200: 402
Sync pair
Moves
5- Thunder Shock
Electric·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)Has a chance (10%) of leaving the target paralyzed.
- Thunder Wave
Electric·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target paralyzed.
- Metal Sound
Steel·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Sp. Def by 2 stat ranks.
- Amazeballs!Trainer moveStatus·1 MP·Self
Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
- Not Any Old Ball Electric BeamSync move
Electric·Special·Power 200-240·Opponent (one)The more the target's Sp. Def is lowered, the greater the power of this attack.
Passive skills
3- Last Word
The user uses Explosion immediately before fainting.
- Use Status P-Move on Opp: Defense ↓2 9
Lowers the target's Defense by 2 stat ranks when the user's Pokémon uses a status move targeting that opponent.
- Charging Infliction 2
Charges the user's move gauge by 2 when its Pokémon uses a status move.
Sync grid
4848 tiles, 198 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Not Any Old Ball Electric Beam: Power +25Not Any Old Ball Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Not Any Old Ball Electric Beam: Power +25Not Any Old Ball Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Thunder Wave: Accuracy +10Thunder Wave: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Not Any Old Ball Electric Beam: Power +25Not Any Old Ball Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Not Any Old Ball Electric Beam: Power +25Not Any Old Ball Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Amazeballs!: MP Refresh 2Move: Amazeballs! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thunder Shock: Move Gauge Refresh 3Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thunder Wave: Move Gauge Refresh 3Move: Thunder Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Metal Sound: Move Gauge Refresh 3Move: Metal Sound Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Catalytic InflictionApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Shocking Slowdown 9Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Amazeballs!: Ramp Up 2Move: Amazeballs! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Thunder Shock: Gobsmack 9Move: Thunder Shock Leaves the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit Paralyzed Opp: HP Recovery 9Restores the user's HP when its attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Metal Sound: Team Viral Hustle 9Move: Metal Sound Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Ball Guy & Voltorb
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