Elesa (Sygna Suit Alt.) & Thundurus

Unova

Elesa (Sygna Suit Alt.) & Thundurus

★★★★★

/Electric/Field

Atier

Introduction

Elesa (Sygna Suit Alt.) & Thundurus is a 5-star Electric sync pair in Pokémon Masters EX. Elesa (Sygna Suit Alt.) & Thundurus's role is Field. Faction: Unova.

On the Pokémon Masters EX tier list Elesa (Sygna Suit Alt.) & Thundurus is A tier, 51st of the 608 sync pairs ranked.

Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.

Elesa (Sygna Suit Alt.) & Thundurus's banners

All banners
  • 31 May 2026 to 6 July 2026Special Present! (2026-05)
  • 25 April 2025 to 13 May 2025Sygna Suit Elesa Poké Fair Scout

Stats

  • HP283rd831
  • Attack294th410
  • Defense446th210
  • Sp. Atk2nd658
  • Sp. Def334th226
  • Speed137th445

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 173Lv. 45: 245Lv. 100: 531Lv. 120: 591Lv. 140: 651Lv. 200: 831
  • AttackLv. 1: 17Lv. 30: 57Lv. 45: 96Lv. 100: 250Lv. 120: 282Lv. 140: 314Lv. 200: 410
  • DefenseLv. 1: 14Lv. 30: 35Lv. 45: 53Lv. 100: 130Lv. 120: 146Lv. 140: 162Lv. 200: 210
  • Sp. AtkLv. 1: 28Lv. 30: 93Lv. 45: 156Lv. 100: 398Lv. 120: 450Lv. 140: 502Lv. 200: 658
  • Sp. DefLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
  • SpeedLv. 1: 18Lv. 30: 61Lv. 45: 100Lv. 100: 265Lv. 120: 301Lv. 140: 337Lv. 200: 445

As Thundurus

  • HPLv. 1: 98Lv. 30: 173Lv. 45: 245Lv. 100: 531Lv. 120: 591Lv. 140: 651Lv. 200: 831
  • AttackLv. 1: 17Lv. 30: 57Lv. 45: 96Lv. 100: 250Lv. 120: 282Lv. 140: 314Lv. 200: 410
  • DefenseLv. 1: 14Lv. 30: 35Lv. 45: 53Lv. 100: 130Lv. 120: 146Lv. 140: 162Lv. 200: 210
  • Sp. AtkLv. 1: 28Lv. 30: 93Lv. 45: 156Lv. 100: 398Lv. 120: 450Lv. 140: 502Lv. 200: 658
  • Sp. DefLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
  • SpeedLv. 1: 18Lv. 30: 61Lv. 45: 100Lv. 100: 265Lv. 120: 301Lv. 140: 337Lv. 200: 445

Sync pair

TrainerElesa (Sygna Suit Alt.)
PokémonThundurus (Therian Forme) (Therian Forme)
TypeElectric
WeaknessIce
RoleField, EX role Strike (since 27 Apr 2025)
Base rarity5★
How to getPoké Fair scout
Released27 Apr 2025
6★ EXAvailable since 27 Apr 2025
ThemesElectric, Unova, Gym Leader, Sygna Suit

Moves

5
  • Wildbolt Storm
    Electric·Special·Power 177-212·Accuracy 80·4 gauge·Opponent (all)

    Never misses when the weather is rainy. Has a chance (20%) of leaving the target paralyzed.

  • Electric Terrain
    Electric·Status·2 gauge·2 MP·Entire Field

    Turns the field of play's terrain into Electric Terrain.

  • Thunder-Calling Wildbolt Storm
    Electric·Special·Power 180-216·Accuracy 100·2 gauge·3 MP·Opponent (all)

    Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: When the user's Sp. Atk is not raised. Never misses when the weather is rainy. Lowers the target's Sp. Def by 2 stat ranks. Lowers the target's Electric Type Rebuff by 1 rank the first time this attack move is successful each battle. Leaves the target paralyzed. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user's move is 1 or more when attacking with this move, reduces those MP by 1 and grants all of the following effects: Makes the weather rainy. Turns the field of play's terrain into Electric Terrain.

  • Surely, Shirley!Trainer move
    Status·1 MP·Ally (one)

    Reduces the sync move countdown of an ally by 1. Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.

  • Different Impression Electric BeamSync move
    Electric·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Dynamax Runway

    Powers up the user's max move when the weather is rainy. When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.

  • Dazzling Rainy Stage

    Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.

  • Ally Sets WTZ: Team Special Boost ↑1 9

    Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeGround G…8 energyTeam Alt…lv 910 energy1st S-Mo…lv 110 energyElectric…8 energyMax Move…lv 510 energyRainy St…lv 910 energyDef+52 energySpD+52 energyWildbolt…Power +23 energyWildbolt…Acc +208 energySurely, …MP Refre…7 energyWildbolt…Move Gau…7 energyWildbolt…Power +23 energyMax Ligh…Power +1008 energySafety T…10 energySpe+52 energySpA+52 energyHP+102 energyDauntless5 energyWildbolt…Power +23 energyWildbolt…Power +23 energyWildbolt…Power +23 energyElectric…MP Refre…7 energyWildbolt…Numbing …8 energyHit Para…lv 410 energyBraintea…10 energyHP+102 energySpA+52 energySpe+52 energySpe+52 energyDef+52 energyThunder-…Power +43 energyThunder-…Power +43 energyThunder-…Move Gau…7 energyShock Re…lv 18 energyPower In…lv 310 energyShower S…10 energyHP+102 energySpD+52 energySpA+52 energyThunder-…Power +43 energyThunder-…Power +43 energySpA+104 energyRacing R…lv 29 energySurely, …Move on …10 energyShower P…lv 910 energyDifferen…Power +255 energyDifferen…Power +255 energy

54 tiles, 267 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Wildbolt Storm: Power +2Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wildbolt Storm: Power +2Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Wildbolt Storm: Power +2Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wildbolt Storm: Power +2Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wildbolt Storm: Power +2Wildbolt Storm: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Thunder-Calling Wildbolt Storm: Power +4Thunder-Calling Wildbolt Storm: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder-Calling Wildbolt Storm: Power +4Thunder-Calling Wildbolt Storm: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Thunder-Calling Wildbolt Storm: Power +4Thunder-Calling Wildbolt Storm: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thunder-Calling Wildbolt Storm: Power +4Thunder-Calling Wildbolt Storm: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Different Impression Electric Beam: Power +25Different Impression Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Different Impression Electric Beam: Power +25Different Impression Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Surely, Shirley!: MP Refresh 2Move: Surely, Shirley! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Wildbolt Storm: Move Gauge Refresh 3Move: Wildbolt Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Electric Terrain: MP Refresh 2Move: Electric Terrain Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Thunder-Calling Wildbolt Storm: Move Gauge Refresh 3Move: Thunder-Calling Wildbolt Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ground GuardReduces damage when the user is attacked by Ground-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Electric GuardReduces damage when the user is attacked by Electric-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Wildbolt Storm: Accuracy +20Wildbolt Storm: Accuracy ↑ +20 (1 or more adjacent tiles must be activated)8 energy · 96 orbs
  • Max Lightning: Power +100Max Lightning: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Wildbolt Storm: Numbing Blow 4Move: Wildbolt Storm Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Shock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Team Altered Field Dodge 9Raises the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • 1st S-Move: Restore Status P-Move MP 1Restores 1 MP for the status moves of the user's Pokémon the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Max Move: Sync Move Boost 5Increases the user's Sync Move ↑ Next effect by 5 ranks after using its max move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Rainy Strike: MG ↑ 9Charges the user's move gauge by 1 when its attack move hits while the weather is rainy. If the move has the Multistrike effect tag and the weather is rainy, charges the user's move gauge by 1 for each hit. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Paralyzed Opp: Special Boost ↑1 4Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Power Induction 3Powers up the user's moves when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shower SyncMakes the weather rainy the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Surely, Shirley!: Move on Ally: Sp. Atk ↑ 2Move: Surely, Shirley! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by 2 stat ranks. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shower Power 9Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Elesa (Sygna Suit Alt.) & Thundurus

Art

Elesa (Sygna Suit Alt.) & Thundurus key art

More Electric sync pairs

All sync pairs