
Kanto
Blue (Champion) & Zapdos
★★★★★
/
Electric/Tech
Introduction
Blue (Champion) & Zapdos is a 5-star Electric sync pair in Pokémon Masters EX. Blue (Champion) & Zapdos's role is Tech. Faction: Kanto.
On the Pokémon Masters EX tier list Blue (Champion) & Zapdos is S tier, 9th of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton, Elesa (Classic) & Emolga and 38 more.
Blue (Champion) & Zapdos's banners
All banners- 1 September 2023 to 7 October 2023Special Present! (2023-09)
Stats
- HP134th of 765871
- Attack589th of 765204
- Defense32nd of 765398
- Sp. Atk575th of 765204
- Sp. Def33rd of 765398
- Speed81st of 765464
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- DefenseLv. 1: 20Lv. 30: 59Lv. 45: 95Lv. 100: 238Lv. 120: 270Lv. 140: 302Lv. 200: 398
- Sp. AtkLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. DefLv. 1: 20Lv. 30: 59Lv. 45: 95Lv. 100: 238Lv. 120: 270Lv. 140: 302Lv. 200: 398
- SpeedLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
Sync pair
Moves
5- Discharge
Electric·Special·Power 92-110·Accuracy 100·3 gauge·Opponent (all)Has a chance (30%) of leaving the target paralyzed.
- X Speed All +Status·2 MP·Ally (all)
Raises the Speed of all allied sync pairs by 3 stat ranks.
- Thundering Wings Roost
Flying·Status·2 gauge·2 MP·Ally (all)Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user's HP by approximately 30% of its maximum HP. Removes all status conditions from all allied sync pairs. Applies the Gradual Healing effect to all allied sync pairs.
- Glory of Leadership!Trainer moveStatus·1 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the Sp. Atk of all allied sync pairs (can be raised by up to 6 stat ranks maximum). Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.
- Name-Echoing ThunderSync move
Electric·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Kanto Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Pride of Pallet
Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (30%) of making the target flinch when the user's attack move against it is successful.
- Roaring White Lightning
Lowers the target's Electric Type Rebuff by 1 rank the first time the user's attack move is successful each battle. Lowers the target's Electric Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
- Team S-Moves Power ↑ 2
Powers up the sync moves of all allied sync pairs.
Sync grid
5050 tiles, 222 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Team Safe StartApplies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Adrenaline 3Reduces the sync move countdown by 3 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Discharge: Power +3Discharge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Name-Echoing Thunder: Power +25Name-Echoing Thunder: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Name-Echoing Thunder: Power +25Name-Echoing Thunder: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hostile Environment 2Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Electrorepulsion 3Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed All +: MP Refresh 2Move: X Speed All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Glory of Leadership!: MP Refresh 2Move: Glory of Leadership! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Discharge: Move Gauge Refresh 3Move: Discharge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Turbo Charge 2Quickly charges the move gauge when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thundering Wings Roost: Move Gauge Refresh 9Move: Thundering Wings Roost Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Discharge: Overwhelm 9Move: Discharge Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Discharge: Satisfied Snicker 9Move: Discharge Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Discharge: Gobsmack 2Move: Discharge Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Team Sync Think 9Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Initial GuardApplies the Damage Guard Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move on Opp: Defense ↓ & Sp. Def ↓ 2Lowers the target's Defense and Sp. Def by 2 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Blue (Champion) & Zapdos
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