
Unova
Elesa & Joltik
★★★★
/
Electric/Tech
Introduction
Elesa & Joltik is a 4-star Electric sync pair in Pokémon Masters EX. Elesa & Joltik's role is Tech. Faction: Unova.
On the Pokémon Masters EX tier list Elesa & Joltik is D tier, 479th of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.
Stats
- HP557th of 765728
- Attack497th of 765260
- Defense205th of 765266
- Sp. Atk467th of 765260
- Sp. Def205th of 765266
- Speed616th of 765296
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 86Lv. 30: 152Lv. 45: 215Lv. 100: 468Lv. 120: 520Lv. 140: 572Lv. 200: 728
- AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- DefenseLv. 1: 12Lv. 30: 40Lv. 45: 67Lv. 100: 166Lv. 120: 186Lv. 140: 206Lv. 200: 266
- Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 12Lv. 30: 40Lv. 45: 67Lv. 100: 166Lv. 120: 186Lv. 140: 206Lv. 200: 266
- SpeedLv. 1: 9Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
Sync pair
Moves
5- Electroweb
Electric·Special·Power 39-46·Accuracy 95·2 gauge·Opponent (all)Lowers the target's Speed by 1 stat rank.
- X Sp. Def AllStatus·2 MP·Ally (all)
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
- Leech Life
Bug·Physical·Power 91-109·Accuracy 100·3 gauge·Opponent (one)The more damage dealt to the target, the more it restores the user's HP.
- Mutual Improvement!Trainer moveStatus·2 MP·Ally (all)
Raises the accuracy of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
- Dazzlingly Bright Electric BeamSync move
Electric·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Hype Up 1
Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
- Trip Up 4
Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful.
- S-Move: HP Recovery (M) 1
Restores the user's HP by approximately 20% of its maximum HP after using its sync move.
Sync grid
4848 tiles, 193 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Electroweb: Power +4Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Electroweb: Power +4Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Electroweb: Power +4Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Electroweb: Power +4Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Electroweb: Power +4Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Electroweb: Accuracy +5Electroweb: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Dazzlingly Bright Electric Beam: Power +25Dazzlingly Bright Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dazzlingly Bright Electric Beam: Power +25Dazzlingly Bright Electric Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Electroweb: Move Gauge Refresh 3Move: Electroweb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mutual Improvement!: Move Gauge Refresh 3Move: Mutual Improvement! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mutual Improvement!: MP Refresh 2Move: Mutual Improvement! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Leech Life: Move Gauge Refresh 3Move: Leech Life Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hem In 2Has a chance (30%) of lowering the target's evasiveness by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- X Sp. Def All: Move Gauge Refresh 3Move: X Sp. Def All Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Def All: MP Refresh 2Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Toughen Up 9Raises the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- On the Ropes 3Reduces damage when the user is hit by a physical attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Elesa & Joltik
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