Emmet (Sygna Suit) & Eelektross

Emmet (Sygna Suit) & Eelektross

5-starElectricField

Introduction

Emmet (Sygna Suit) & Eelektross is a 5-star Electric character in Pokémon Masters EX. Emmet (Sygna Suit) & Eelektross's role is Field. Faction: Unova.

Other Electric characters in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 34 more.

Stats

  • HP1,128
  • ATK554
  • DEF301
  • SP.ATK517
  • SP.DEF300
  • SPD490

5 Star Max Potential EX Role & Superawakened Stats. Each bar is measured against the highest value in the Pokémon Masters EX roster.

Skills

10
  • Outbound Train Announcement

    Passive

    Applies the Free Move Next effect to all allied sync pairs when the user's max move targeting an opponent that is affected by a status condition is successful. Increases the user's Physical Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.

  • The Rest Will Be Totally Different

    Passive

    Raises the chance of inflicting status conditions with the additional effects of the user's moves. Leaves the target trapped when the user's attack move against it is successful.

  • Honing Hit 9

    Passive

    Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.

  • Follow the Rules and Drive Safely

    Passive · Superawakened

    Reduces the user's sync move countdown by two the first time its Trainer uses a move each battle. Powers up the sync moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.

  • Team Sync Move Boost 2

    Guaranteed Cookie Skill

    Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks after using the user's max move.

  • Thunder Fang

    Move · Electric · Physical · Power 47-56 · Accuracy 95 · 2 (Gauge) · Opponent

    Has a very small chance of making the target flinch or leaving the target paralyzed.

  • Unova Solidarity

    Move · 2 (Gauge) 2 (Max Uses) · Allied Side

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

  • Descending Lightning Wild Charge

    Move · Electric · Physical · Power 160-192 · Accuracy 100 · 2 (Gauge) · Opponent

    Activation Condition: When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent's field of play. Lowers the target's Defense by two stat ranks when it is paralyzed. Lowers the target's Sp. Def by two stat ranks when it is burned. Lowers the target's Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is confused. Increases the user's Physical Moves ↑ Next effect by one rank when the target is trapped.

  • Aim for Victory!

    Move · 1 (Max Uses) · An ally

    Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Increases the Sync Move ↑ Next effect of an ally by five ranks. Raises an ally's Ground Type Rebuff by two ranks.

  • The Best, Perfect Electric Impact

    Sync Move · Electric · Power 250-300

    No additional effect EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. EX Role Sync Effect (Tech): Power * 1.5

More Electric characters

All characters