Chase & Pikachu

Chase & Pikachu

5-starElectricSupport

Introduction

Chase & Pikachu is a 5-star Electric character in Pokémon Masters EX. Chase & Pikachu's role is Support. Faction: Kanto.

Other Electric characters in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Clemont & Heliolisk, Clemont & Magneton, Elesa (Classic) & Emolga and 34 more.

Stats

  • HP1,291
  • ATK352
  • DEF507
  • SP.ATK442
  • SP.DEF512
  • SPD577

5 Star Max Potential EX Role & Superawakened Stats. Each bar is measured against the highest value in the Pokémon Masters EX roster.

Skills

11
  • Electrifying Chase

    Passive

    Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move.

  • T-Move: Team Speed ↑ & Evasiveness ↑ 9

    Passive

    Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank when the user's Trainer uses a move.

  • Full-Bracing Command 9

    Passive

    Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.

  • Let's Go, Pikachu!

    Passive · Superawakened

    Stats cannot be lowered for all allied sync pairs when a circle applies to the allied field of play. Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.

  • Guarded Entry 1

    Guaranteed Cookie Skill

    Raises the user's Defense and Sp. Def by one stat rank when it enters a battle.

  • Chase's Speedy Sprint

    Gym Battle Cookie Skill

    The more the user's sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Protects the user against critical hits. Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.

  • Thunder Shock

    Move · Electric · Special · Power 17-20 · Accuracy 100 · 1 (Gauge) · Opponent

    Has a very small chance of leaving the target paralyzed

  • Kanto Analysis

    Move · 2 (Gauge) 2 (Max Uses) · Allied Side

    Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

  • X Sp. Atk All

    Move · All allies

    Sharply raises the Sp. Atk of all allied sync pairs

  • Let's Go, Everyone!

    Move · 2 (Max Uses) · Allied Side

    Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Running With My Partner Pika Papow

    Sync Move · Electric · Power 250-300

    No additional effect EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. EX Role Sync Effect (Sprint): The first time the user's sync move is used each battle, the sync move countdown is reduced by three.

More Electric characters

All characters