
Kalos
Clemont & Heliolisk
★★★★★
/
Electric/Support
Introduction
Clemont & Heliolisk is a 5-star Electric sync pair in Pokémon Masters EX. Clemont & Heliolisk's role is Support. Faction: Kalos.
On the Pokémon Masters EX tier list Clemont & Heliolisk is C tier, 422nd of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Magneton, Elesa (Classic) & Emolga and 38 more.
Clemont & Heliolisk's banners
All banners- 23 September 2021 to 26 September 2021Triple Feature Spotlight Scout (2021-09)
- 15 February 2021 to 18 February 2021Serena and Clemont Spotlight Scout
- 2 October 2020 to 5 October 2020Elesa and Clemont Spotlight Scout
- 14 April 2020 to 28 April 2020Clemont Spotlight Scout
Stats
- HP561st of 765726
- Attack734th of 765151
- Defense210th of 765264
- Sp. Atk311th of 765373
- Sp. Def211th of 765264
- Speed16th of 765559
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 99Lv. 30: 164Lv. 45: 224Lv. 100: 466Lv. 120: 518Lv. 140: 570Lv. 200: 726
- AttackLv. 1: 10Lv. 30: 24Lv. 45: 36Lv. 100: 91Lv. 120: 103Lv. 140: 115Lv. 200: 151
- DefenseLv. 1: 14Lv. 30: 41Lv. 45: 65Lv. 100: 164Lv. 120: 184Lv. 140: 204Lv. 200: 264
- Sp. AtkLv. 1: 16Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 261Lv. 140: 289Lv. 200: 373
- Sp. DefLv. 1: 14Lv. 30: 41Lv. 45: 65Lv. 100: 164Lv. 120: 184Lv. 140: 204Lv. 200: 264
- SpeedLv. 1: 19Lv. 30: 76Lv. 45: 130Lv. 100: 339Lv. 120: 383Lv. 140: 427Lv. 200: 559
Sync pair
Moves
5- Electroweb
Electric·Special·Power 39-46·Accuracy 95·2 gauge·Opponent (all)Lowers the target's Speed by 1 stat rank.
- Mud-Slap
Ground·Special·Power 13-15·Accuracy 90·1 gauge·Opponent (one)Lowers the target's accuracy by 1 stat rank.
- Activate!Trainer moveStatus·2 MP·Self
Raises the user's Speed and evasiveness by 1 stat rank. Applies the Critical Hit Next effect to the user.
- Parabolic Charge
Electric·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (all)The more damage dealt to the target, the more it restores the user's HP.
- Light-Up-the-World ThunderboltSync move
Electric·Special·Power 200-240·Opponent (one)The more the target's Speed is lowered, the greater the power of this attack.
Passive skills
3- Piercing Gaze
Moves never miss.
- Charging Sun 5
Powers up the user's moves when the weather is sunny.
- HP Advantage 4
The larger the user's percentage of remaining HP, the more it powers up the user's moves.
Sync grid
5454 tiles, 213 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Electroweb: Power +4Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Electroweb: Power +4Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Parabolic Charge: Power +2Parabolic Charge: Power ↑ +2 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Parabolic Charge: Power +2Parabolic Charge: Power ↑ +2 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Electroweb: Power +4Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Electroweb: Power +4Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Electroweb: Power +4Electroweb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Parabolic Charge: Power +2Parabolic Charge: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Parabolic Charge: Power +2Parabolic Charge: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Parabolic Charge: Power +2Parabolic Charge: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Obscuring Power 3Powers up the user's moves when the target's accuracy is lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speedster's Sync 5Powers up the user's sync move when its Speed is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mud-Slap: Move Gauge Refresh 3Move: Mud-Slap Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mud-Slap: Move Gauge Refresh 3Move: Mud-Slap Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Light-Up-the-World Thunderbolt: Power +25Light-Up-the-World Thunderbolt: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Light-Up-the-World Thunderbolt: Power +25Light-Up-the-World Thunderbolt: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Activate!: Critical Eye 1Move: Activate! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Electroweb: Move Gauge Refresh 3Move: Electroweb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Parabolic Charge: Move Gauge Refresh 3Move: Parabolic Charge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Activate!: MP Refresh 2Move: Activate! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Surging Sand 5Powers up the user's moves during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Dizzying PowerThe more the target's accuracy is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Raging Rain 5Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Activate!: MP Refresh 2Move: Activate! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
- Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Mud-Slap: Ramp Up 1Move: Mud-Slap Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Electroweb: Satisfied Snarl 2Move: Electroweb Has a chance (30%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Parabolic Charge: Master Healer 1Move: Parabolic Charge Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)13 energy · 156 orbs
Clemont & Heliolisk
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