
Unova
Elesa (Sygna Suit) & Rotom
★★★★★
/
Electric/Tech
Introduction
Elesa (Sygna Suit) & Rotom is a 5-star Electric sync pair in Pokémon Masters EX. Elesa (Sygna Suit) & Rotom's role is Tech. Faction: Unova.
On the Pokémon Masters EX tier list Elesa (Sygna Suit) & Rotom is C tier, 454th of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.
Elesa (Sygna Suit) & Rotom's banners
All banners- 23 June 2022 to 26 June 2022First Scout ×11 Half Off! (2022-06)
- 11 December 2021 to 14 December 2021Triple Feature Spotlight Scout (2021-12)
- 23 September 2021 to 26 September 2021Triple Feature Spotlight Scout (2021-09)
- 7 January 2021 to 21 January 2021Double Feature Spotlight Scout
- 28 February 2020 to 16 March 2020Sygna Suit Elesa Spotlight Scout
Stats
- HP628th of 765671
- Attack747th of 765147
- Defense60th of 765373
- Sp. Atk410th of 765300
- Sp. Def62nd of 765373
- Speed225th of 765408
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 99Lv. 30: 157Lv. 45: 211Lv. 100: 431Lv. 120: 479Lv. 140: 527Lv. 200: 671
- AttackLv. 1: 6Lv. 30: 20Lv. 45: 32Lv. 100: 87Lv. 120: 99Lv. 140: 111Lv. 200: 147
- DefenseLv. 1: 17Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 261Lv. 140: 289Lv. 200: 373
- Sp. AtkLv. 1: 13Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
- Sp. DefLv. 1: 17Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 261Lv. 140: 289Lv. 200: 373
- SpeedLv. 1: 14Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
Sync pair
Moves
5- Thunder Shock
Electric·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)Has a chance (10%) of leaving the target paralyzed.
- X Sp. Atk AllStatus·2 MP·Ally (all)
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
- Breathtaking!Trainer moveStatus·1 MP·Ally (one)
Reduces the sync move countdown of an ally by 2. Raises the accuracy and critical-hit rate of an ally by 1 stat rank. Raises accuracy and critical-hit rate of an ally by 2 stat ranks instead when the user's team has a sync buff.
- Thunder
Electric·Special·Power 124-148·Accuracy 70·3 gauge·Opponent (one)Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.
- High Fashion ThunderboltSync move
Electric·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
2- Look Alive 9
Raises the user's evasiveness by one stat rank when it is hit by an attack move.
- Fast Runner
Evasiveness cannot be lowered.
Sync grid
4848 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Thunder Shock: Power +3Thunder Shock: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Thunder Shock: Power +3Thunder Shock: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Thunder Shock: Power +4Thunder Shock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Agile Entry 1Raises the user's evasiveness by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Breathtaking!: SelflessMove: Breathtaking! Makes opponents target the user for a short time when the user's move is successful while it is in a pinch. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Thunder: Power +4Thunder: Power ↑ +4 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Thunder: Power +4Thunder: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Thunder: Power +4Thunder: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Thunder: Power +4Thunder: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- High Fashion Thunderbolt: Power +25High Fashion Thunderbolt: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- High Fashion Thunderbolt: Power +25High Fashion Thunderbolt: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Breathtaking!: MP Refresh 3Move: Breathtaking! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Thunder Shock: Move Gauge Refresh 3Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Sp. Atk All: MP Refresh 2Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Sp. Atk All: MP Refresh 2Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thunder: Move Gauge Refresh 4Move: Thunder Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Thunder Shock: Hostile Environment 1Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Ridicure 2Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Paralysis Synergy 5Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Leg Up 2Has a chance (30%) of reducing the user's sync move countdown by one when it enters a battle. This effect can activate only once per battle. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
- Third Act 4Has a chance (50%) of reducing the user's sync move countdown by one when it is in a pinch. When used in a co-op battle, reduces the sync move countdown of all allied players by one instead. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Thunder: Accuracy +20Thunder: Accuracy ↑ +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Elesa (Sygna Suit) & Rotom
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