Fantina & Mismagius

Sinnoh

Fantina & Mismagius

★★★★★

/Ghost/Strike (Special)

Ctier

Introduction

Fantina & Mismagius is a 5-star Ghost sync pair in Pokémon Masters EX. Fantina & Mismagius's role is Strike (Special). Faction: Sinnoh.

On the Pokémon Masters EX tier list Fantina & Mismagius is C tier, 403rd of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Fantina & Mismagius's banners

All banners
  • 23 May 2022 to 26 May 2022First Scout ×11 Half Off!
  • 19 October 2020 to 22 October 2020Morty and Fantina Spotlight Scout
  • 15 July 2020 to 28 July 2020Fantina and Phoebe Spotlight Scout
  • 19 March 2020 to 2 April 2020Fantina Spotlight Scout

Stats

  • HP641st665
  • Attack635th169
  • Defense586th171
  • Sp. Atk175th467
  • Sp. Def345th225
  • Speed126th448

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 77Lv. 30: 137Lv. 45: 194Lv. 100: 425Lv. 120: 473Lv. 140: 521Lv. 200: 665
  • AttackLv. 1: 7Lv. 30: 25Lv. 45: 43Lv. 100: 109Lv. 120: 121Lv. 140: 133Lv. 200: 169
  • DefenseLv. 1: 9Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
  • Sp. AtkLv. 1: 19Lv. 30: 66Lv. 45: 111Lv. 100: 287Lv. 120: 323Lv. 140: 359Lv. 200: 467
  • Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
  • SpeedLv. 1: 16Lv. 30: 61Lv. 45: 103Lv. 100: 268Lv. 120: 304Lv. 140: 340Lv. 200: 448

Sync pair

TrainerFantina
PokémonMismagius
TypeGhost
WeaknessDark
RoleStrike
Base rarity5★
How to getRegular scout pool
Released25 Dec 2022
6★ EXAvailable since 19 Mar 2020
ThemesGhost, Sinnoh, Gym Leader, Artistic

Moves

5
  • Ominous Wind
    Ghost·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Shadow Ball
    Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.

  • Dance with Me!Trainer move
    Status·2 MP·Self

    Charges the user's move gauge by 3. Raises the user's critical-hit rate by 1 stat rank.

  • Soulful Dancer Shadow BallSync move
    Ghost·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

2
  • Backfire 2

    Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints.

  • Bulk Buster 4

    The larger the target's percentage of remaining HP, the more it powers up the user's moves.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyHP+102 energySpe+104 energyShadow B…Power +34 energyShadow B…Move Gau…6 energyShadow B…Power +34 energyDef+104 energyHP+204 energyOn a Rolllv 17 energyOn a Rolllv 17 energyShadow B…Move Gau…6 energySpe+52 energySpD+52 energyDef+104 energyHP+102 energyOminous …Move Gau…6 energyOminous …Power +44 energyOminous …Power +44 energySpe+207 energySwag Baglv 17 energySwag Baglv 17 energyPower Fl…lv 510 energyDef+52 energyOminous …Power +44 energyOminous …Power +44 energyDance wi…MP Refre…7 energyCritical…lv 610 energyOminous …Power +44 energySpD+206 energySoulful …Power +255 energyCritical…lv 29 energySpe+52 energyShadow B…Power +34 energyShadow B…Power +34 energyX Sp. AtkMP Refre…7 energyOminous …Move Gau…6 energyShadow B…Power +34 energySpA+206 energySoulful …Power +255 energyGuilt Tr…lv 210 energySoulful …Power +255 energySoulful …Power +255 energySpA+20freeSharp En…lv 13 energyDance wi…Super Pr…5 energySpe+20freeMind Gam…lv 43 energySmarty-P…5 energy

54 tiles, 230 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Mind Games 4Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Ominous Wind: Power +4Ominous Wind: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Ominous Wind: Power +4Ominous Wind: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Ominous Wind: Power +4Ominous Wind: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Ominous Wind: Power +4Ominous Wind: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Ominous Wind: Power +4Ominous Wind: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Shadow Ball: Power +3Shadow Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Soulful Dancer Shadow Ball: Power +25Soulful Dancer Shadow Ball: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Soulful Dancer Shadow Ball: Power +25Soulful Dancer Shadow Ball: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Soulful Dancer Shadow Ball: Power +25Soulful Dancer Shadow Ball: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Soulful Dancer Shadow Ball: Power +25Soulful Dancer Shadow Ball: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dance with Me!: Super Preparation 9Move: Dance with Me! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shadow Ball: Move Gauge Refresh 2Move: Shadow Ball Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Shadow Ball: Move Gauge Refresh 2Move: Shadow Ball Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • Ominous Wind: Move Gauge Refresh 3Move: Ominous Wind Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Ominous Wind: Move Gauge Refresh 3Move: Ominous Wind Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • On a Roll 1Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • On a Roll 1Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Swag Bag 1Raises the chance of raising stat values with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Swag Bag 1Raises the chance of raising stat values with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Dance with Me!: MP Refresh 2Move: Dance with Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Critical Strike 2Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Power Flux 5The fuller the move gauge when moves are selected, the more this powers up moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Critical Will 6Has a chance (70%) of raising the user's Sp. Def by one stat rank when its move is a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Guilt Trip 2Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks just before the user faints. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Fantina & Mismagius

Art

Fantina & Mismagius key art

More Ghost sync pairs

All sync pairs