
Paldea
Florian & Miraidon
★★★★★
/
Electric/Strike (Special)
Introduction
Florian & Miraidon is a 5-star Electric sync pair in Pokémon Masters EX. Florian & Miraidon's role is Strike (Special). Faction: Paldea.
On the Pokémon Masters EX tier list Florian & Miraidon is A tier, 52nd of the 608 sync pairs ranked.
Other Electric sync pairs in Pokémon Masters EX: Ash & Pikachu, Ball Guy & Voltorb, Blue (Champion) & Zapdos, Chase & Pikachu, Clemont & Heliolisk, Clemont & Magneton and 38 more.
Florian & Miraidon's banners
All banners- 29 April 2026 to 18 May 2026Paid-Gem (2026-04)
- 17 February 2025 to 29 March 2025Special Present! (2025-02)
Stats
- HP221st of 765845
- Attack327th of 765388
- Defense591st of 765170
- Sp. Atk206th of 765444
- Sp. Def480th of 765208
- Speed92nd of 765460
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 110Lv. 30: 187Lv. 45: 259Lv. 100: 545Lv. 120: 605Lv. 140: 665Lv. 200: 845
- AttackLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
- DefenseLv. 1: 11Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
- Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 13Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
- SpeedLv. 1: 16Lv. 30: 62Lv. 45: 104Lv. 100: 280Lv. 120: 316Lv. 140: 352Lv. 200: 460
Sync pair
Moves
5- Electro Drift
Electric·Special·Power 152-182·Accuracy 100·4 gauge·Opponent (one)This attack's power increases 30% when it is super effective.
- Electric Terrain
Electric·Status·2 gauge·2 MP·Entire FieldTurns the field of play's terrain into Electric Terrain.
- V Electro Drift
Electric·Special·Power 350-420·4 gauge·1 MP·Opponent (all)Activation Condition: When the field of play's terrain turns into Electric Terrain. Deactivation Condition: When the field of play's terrain is no longer Electric Terrain. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This attack's power increases 30% when it is super effective. The power of this move is not lowered even if there are multiple targets. Increases the user's Sync Move ↑ Next effect by 10 ranks.
- Treasure Hunt Time!Trainer moveStatus·1 MP·Self
Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. In addition, raises the user's Speed by 6 stat ranks when the terrain is Electric Terrain.
- Ripening Grapes Future Electro DriftSync move
Electric·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Paldea Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
- Ravenous Engine
The user's Sp. Atk increases 30% when the terrain is Electric Terrain. Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
- Unstoppable Curiosity
Reduces the user's sync move countdown by 3 the first time it uses move each battle. Restores 1 MP of the user's buddy move the first time it uses move each battle.
- Fuel Economy 2
Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2.
Sync grid
5050 tiles, 204 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- 1st Status P-Move MP 0: Sync CD ↓ 3Reduces the user's sync move countdown by 3 the first time the remaining MP for the status moves of its Pokémon is zero each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Electric Terrain: Team Brain Gain 9Move: Electric Terrain Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Electro Drift: Power +2Electro Drift: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Electro Drift: Power +2Electro Drift: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Electro Drift: Power +2Electro Drift: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Electro Drift: Power +2Electro Drift: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Electro Drift: Power +2Electro Drift: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- V Electro Drift: Power +2V Electro Drift: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- V Electro Drift: Power +2V Electro Drift: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- V Electro Drift: Power +2V Electro Drift: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- V Electro Drift: Power +2V Electro Drift: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- V Electro Drift: Power +2V Electro Drift: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Ripening Grapes Future Electro Drift: Power +25Ripening Grapes Future Electro Drift: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ripening Grapes Future Electro Drift: Power +25Ripening Grapes Future Electro Drift: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Electro Drift: Move Gauge Refresh 2Move: Electro Drift Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Treasure Hunt Time!: MP Refresh 2Move: Treasure Hunt Time! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Shock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Grounding WirePrevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Turbo Charge 2Quickly charges the move gauge when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Electro Drift: Electric Terrain Hit: Special Boost ↑1 4Move: Electro Drift Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Electro Drift: Hit: Sp. Def ↓2 9Move: Electro Drift Lowers the target's Sp. Def by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Electro Drift: Ramming SpeedMove: Electro Drift The more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Restore Status P-Move MP 1Restores 1 MP for the status moves of the user's Pokémon the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power Induction 3Powers up the user's moves when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Induction 5Powers up the user's sync move when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Florian & Miraidon
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