
Sinnoh
Gardenia (Summer 2024) & Dhelmise
★★★★★
/
Ghost/Field
Introduction
Gardenia (Summer 2024) & Dhelmise is a 5-star Ghost sync pair in Pokémon Masters EX. Gardenia (Summer 2024) & Dhelmise's role is Field. Faction: Sinnoh.
On the Pokémon Masters EX tier list Gardenia (Summer 2024) & Dhelmise is B tier, 180th of the 608 sync pairs ranked.
Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.
Gardenia (Summer 2024) & Dhelmise's banners
All banners- 10 July 2026 to 27 July 2026Seasonal Tiered Scout (2026-07)
- 10 July 2026 to 27 July 2026Super Spotlight Seasonal Scout (2026-07)
- 30 June 2025 to 18 July 2025Seasonal Tiered Scout (2025-06)
- 30 June 2025 to 18 July 2025Super Spotlight Seasonal Scout (2025-06)
- 28 June 2024 to 15 July 2024Gardenia Seasonal Tiered Scout
- 28 June 2024 to 15 July 2024Gardenia Seasonal Scout
Stats
- HP105th of 765876
- Attack327th of 765388
- Defense375th of 765223
- Sp. Atk101st of 765510
- Sp. Def463rd of 765209
- Speed408th of 765365
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 105Lv. 30: 184Lv. 45: 259Lv. 100: 556Lv. 120: 620Lv. 140: 684Lv. 200: 876
- AttackLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
- DefenseLv. 1: 11Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 159Lv. 140: 175Lv. 200: 223
- Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- Sp. DefLv. 1: 9Lv. 30: 31Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- SpeedLv. 1: 9Lv. 30: 46Lv. 45: 82Lv. 100: 225Lv. 120: 253Lv. 140: 281Lv. 200: 365
Sync pair
Moves
5- Flash Cannon
Steel·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Metal Sound
Steel·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Sp. Def by 2 stat ranks.
- Summer Hues Shadow Ball
Ghost·Special·Power 180-216·Accuracy 100·2 gauge·Opponent (all)Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Lowers the target's Attack and Sp. Atk by 1 stat rank. Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank. Turns the field of play's zone into a Ghost Zone the first time this attack move is successful each battle. (A Ghost Zone powers up Ghost-type attacks.)
- I-I'm Not Afraid!Trainer moveStatus·1 MP·Ally (one)
Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.
- Courageous Strides Ghost BeamSync move
Ghost·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Grooow Strong!
Grants all of the following effects when the user activates a weather, terrain, or zone effect: Raises one of the following stats of all allied sync pairs by 2 stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Status P-Move on Opp: Team ↓ 9
When a status move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead.
- 1st Use Status P-Move: Steel Zone
Turns the field of play's zone into a Steel Zone the first time the user's Pokémon uses a status move each battle. (A Steel Zone powers up Steel-type attacks.)
Sync grid
4848 tiles, 210 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Summer Hues Shadow Ball: Power +4Summer Hues Shadow Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Summer Hues Shadow Ball: Power +4Summer Hues Shadow Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Summer Hues Shadow Ball: Power +4Summer Hues Shadow Ball: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Summer Hues Shadow Ball: Power +4Summer Hues Shadow Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Summer Hues Shadow Ball: Power +4Summer Hues Shadow Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Courageous Strides Ghost Beam: Power +25Courageous Strides Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Courageous Strides Ghost Beam: Power +25Courageous Strides Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Metal Sound: Move Gauge Refresh 3Move: Metal Sound Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Flash Cannon: Flabbergast 4Move: Flash Cannon Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Flash Cannon: Move Gauge Refresh 3Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- I-I'm Not Afraid!: MP Refresh 2Move: I-I'm Not Afraid! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Metallic Power 3Powers up the user's moves when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Flash Cannon: On a Roll 5Move: Flash Cannon Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Haunted Acceleration 3Quickly charges the move gauge when the zone is a Ghost Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Summer Hues Shadow Ball: Move Gauge Refresh 3Move: Summer Hues Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Catalytic InflictionApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Use Status P-Move: Sp. Atk ↑ 9Raises the user's Sp. Atk by 1 stat rank when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Use Status P-Move: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Steel Zone Extension 5Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ghost Zone Extension 3Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Befuddle 2Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Gardenia (Summer 2024) & Dhelmise
Art

More Ghost sync pairs
All sync pairs
Acerola & Banette
Acerola (Fall 2020) & Mimikyu
Acerola & Palossand
Acerola (Summer 2024) & Jellicent
Agatha & Gengar
Allister (Fall 2022) & Gourgeist
Allister & Gengar
Arezu (Summer 2026) & Basculegion
Cynthia & Spiritomb
Cynthia (Sygna Suit Renegade) & Giratina
Dawn (New Year's 2023) & Oricorio
Elio & Decidueye



