Gordie & Coalossal

Galar

Gordie & Coalossal

★★★★★

/Rock/Support

Ctier

Introduction

Gordie & Coalossal is a 5-star Rock sync pair in Pokémon Masters EX. Gordie & Coalossal's role is Support. Faction: Galar.

On the Pokémon Masters EX tier list Gordie & Coalossal is C tier, 347th of the 608 sync pairs ranked.

Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.

Gordie & Coalossal's banners

All banners
  • 3 October 2022 to 24 October 2022Gordie Spotlight Scout

Stats

  • HP154th870
  • Attack104th510
  • Defense173rd298
  • Sp. Atk101st510
  • Sp. Def528th202
  • Speed654th258

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 99Lv. 30: 178Lv. 45: 253Lv. 100: 550Lv. 120: 614Lv. 140: 678Lv. 200: 870
  • AttackLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • DefenseLv. 1: 11Lv. 30: 41Lv. 45: 68Lv. 100: 178Lv. 120: 202Lv. 140: 226Lv. 200: 298
  • Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • Sp. DefLv. 1: 6Lv. 30: 27Lv. 45: 45Lv. 100: 122Lv. 120: 138Lv. 140: 154Lv. 200: 202
  • SpeedLv. 1: 8Lv. 30: 35Lv. 45: 59Lv. 100: 158Lv. 120: 178Lv. 140: 198Lv. 200: 258

As Coalossal

  • HPLv. 1: 99Lv. 30: 178Lv. 45: 253Lv. 100: 550Lv. 120: 614Lv. 140: 678Lv. 200: 870
  • AttackLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • DefenseLv. 1: 11Lv. 30: 41Lv. 45: 68Lv. 100: 178Lv. 120: 202Lv. 140: 226Lv. 200: 298
  • Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • Sp. DefLv. 1: 6Lv. 30: 27Lv. 45: 45Lv. 100: 122Lv. 120: 138Lv. 140: 154Lv. 200: 202
  • SpeedLv. 1: 8Lv. 30: 35Lv. 45: 59Lv. 100: 158Lv. 120: 178Lv. 140: 198Lv. 200: 258

Sync pair

TrainerGordie
PokémonCoalossal
TypeRock
WeaknessGround
RoleSupport
Base rarity5★
How to getRegular scout pool
Released3 Oct 2022
6★ EXAvailable since 3 Oct 2022
ThemesRock, Galar, Gym Leader, Sunglasses

Moves

5
  • Rock Tomb
    Rock·Physical·Power 39-46·Accuracy 95·2 gauge·Opponent (one)

    Lowers the target's Speed by 1 stat rank.

  • Flame Charge
    Fire·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (one)

    Raises the user's Speed by 1 stat rank.

  • Tar Shot
    Rock·Status·Accuracy 100·2 gauge·2 MP·Opponent (one)

    Lowers the target's Speed by 1 stat rank. Lowers the target's Fire Type Rebuff by 1 rank.

  • Not Just Yet!Trainer move
    Status·2 MP·Self

    Raises the user's Attack by 2 stat ranks. Raises the user's Defense and critical-hit rate by 1 stat rank.

  • Stylish Hard Rock ImpactSync move
    Rock·Physical·Power 200-240·Opponent (one)

    The more the target's Speed is lowered, the greater the power of this attack.

Passive skills

3
  • Hot to the Touch 4

    Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.

  • Posthaste 9

    Raises the user's Speed by two stat ranks when it is hit by an attack move.

  • Hunter's Instinct

    The more the target's Speed is lowered, the more it powers up the user's moves.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyDef+52 energyRock TombPower +43 energyRock TombAcc +53 energyRock TombMove Gau…7 energyBurn Syn…lv 38 energyRock TombPower +43 energyRock DF …lv 37 energyRock TombTrip Up 910 energyG-Max Vo…MAX Defe…9 energyG-Max Vo…Power +1008 energySpe+52 energyFlame Ch…Power +43 energyFlame Ch…Move Gau…7 energySpe+207 energyFlame Ch…Power +43 energyCharging…lv 38 energySpeeding…lv 28 energyInertia10 energyMax FlarePower +1008 energyDef+52 energyFlame Ch…Power +43 energyFlame Ch…Power +43 energyFlame Ch…Power +43 energySpe+207 energyTar ShotMove Gau…7 energyRamming …10 energyMax GuardTeam MAX…10 energyFast-Tra…lv 910 energyAtk+52 energySpD+52 energyHP+102 energyRock TombPower +43 energyRock TombPower +43 energyAtk+104 energyScorchin…lv 310 energyNot Just…MP Refre…7 energyNot Just…Berserke…9 energyCakewalk10 energyHead Sta…lv 110 energyStylish …Power +255 energyStylish …Power +255 energy

48 tiles, 245 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Tomb: Accuracy +5Rock Tomb: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Stylish Hard Rock Impact: Power +25Stylish Hard Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Stylish Hard Rock Impact: Power +25Stylish Hard Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Rock Tomb: Move Gauge Refresh 3Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Rock DF Power-Up 3Powers up the user's moves when Rock Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Flame Charge: Move Gauge Refresh 3Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Tar Shot: Move Gauge Refresh 3Move: Tar Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Not Just Yet!: MP Refresh 2Move: Not Just Yet! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Burn Synergy 3Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • G-Max Volcalith: Power +100G-Max Volcalith: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Charging Sun 3Powers up the user's moves when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Max Flare: Power +100Max Flare: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • G-Max Volcalith: MAX Defense Crush 2Move: G-Max Volcalith Lowers the opponent's Defense by 2 stat ranks after the user uses its max move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Not Just Yet!: Berserker 1Move: Not Just Yet! Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Rock Tomb: Trip Up 9Move: Rock Tomb Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Max Guard: Team MAX Shielding Strikes 2Move: Max Guard Raises the Defense of all allied sync pairs by 2 stat ranks after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Fast-Track 9Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Scorching Sync 3Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Gordie & Coalossal

Art

Gordie & Coalossal key art

More Rock sync pairs

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